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https://github.com/icza/mpq

Decoder/parser of Blizzard's MPQ archive file format
https://github.com/icza/mpq

blizzard decoder mpq-archives parse

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Decoder/parser of Blizzard's MPQ archive file format

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# mpq

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Package `mpq` is a decoder/parser of Blizzard's MPQ archive file format.

This is not a full MPQ implementation. It is primarily intended to parse StarCraft II replay files (`*.SC2Replay`),
but that is fully supported.

## Usage

Usage is simple. Opening an MPQ archive file:

m, err := mpq.NewFromFile("myreplay.SC2Replay")
if err != nil {
// Handle error
return
}
defer m.Close()

Getting a named file from the archive:

// Access a file inside the MPQ archive.
// Usually there is a file called "(listfile)" containing the list of other files:
if data, err := m.FileByName("(listfile)"); err == nil {
fmt.Println("Files inside archive:")
fmt.Println(string(data))
} else {
// handle error
}

If you already have the MPQ data in memory:

mpqdata := []byte{} // MPQ data in memory
m, err := mpq.New(bytes.NewReader(mpqdata)))

## Information sources

- The_MoPaQ_Archive_Format: http://wiki.devklog.net/index.php?title=The_MoPaQ_Archive_Format
- MPQ on wikipedia: http://en.wikipedia.org/wiki/MPQ
- Zezula MPQ description: http://www.zezula.net/mpq.html
- Stormlib: https://github.com/ladislav-zezula/StormLib
- Libmpq project: https://github.com/ge0rg/libmpq (old: https://libmpq.org/)
- MPQ parser of the Scelight project: https://github.com/icza/scelight/tree/master/src-app-libs/hu/belicza/andras/mpq

## Example projects using this

- https://github.com/icza/s2prot

## License

Open-sourced under the [Apache License 2.0](https://github.com/icza/mpq/blob/master/LICENSE).