https://github.com/ikpil/unirecast
UniRecast - navigation mesh toolset for Unity3D using DotRecast
https://github.com/ikpil/unirecast
detour dotrecast gamedev navigation navmesh pathfinding recast unirecast unity3d unity3d-package unity3d-plugin
Last synced: 10 months ago
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UniRecast - navigation mesh toolset for Unity3D using DotRecast
- Host: GitHub
- URL: https://github.com/ikpil/unirecast
- Owner: ikpil
- License: mit
- Created: 2023-08-04T23:46:30.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-10-29T04:40:07.000Z (about 1 year ago)
- Last Synced: 2024-10-29T23:55:22.678Z (about 1 year ago)
- Topics: detour, dotrecast, gamedev, navigation, navmesh, pathfinding, recast, unirecast, unity3d, unity3d-package, unity3d-plugin
- Language: C#
- Homepage:
- Size: 1.94 MB
- Stars: 59
- Watchers: 3
- Forks: 11
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
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# this is Alpha
# UniRecast
- UniRecast is a powerful navigation library built upon [DotRecast](https://github.com/ikpil/DotRecast), leveraging recast detour for advanced pathfinding capabilities.
- Designed specifically for Unity3D environments, UniRecast aims to fulfill the navigation needs within the Unity framework.
- UniRecast's foundation on DotRecast enables easy integration with servers and ensures efficient performance, catering to seamless server-side interactions.
# How to use
You can add https://github.com/ikpil/UniRecast.git to Package Manager


# Demo

# License
UniRecast is licensed under MIT license, see [LICENSE.md](LICENSE.md) for more information