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https://github.com/ikskuh/openworld.engine
A C# game engine based on OpenGL and OpenTK.
https://github.com/ikskuh/openworld.engine
Last synced: about 1 month ago
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A C# game engine based on OpenGL and OpenTK.
- Host: GitHub
- URL: https://github.com/ikskuh/openworld.engine
- Owner: ikskuh
- License: zlib
- Created: 2014-01-11T01:46:24.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2014-04-03T08:58:03.000Z (over 10 years ago)
- Last Synced: 2024-05-17T11:43:07.366Z (6 months ago)
- Language: C#
- Size: 22.7 MB
- Stars: 10
- Watchers: 5
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
OpenWorld.Engine
================A C# game engine based on OpenGL and OpenTK.
The engine design is a mixture of the XNA Framework and Unity. You have low level
functionality similar to XNA with shaders, textures, direct draw calls, ... but also
high level functionality similar to Unity with component based scene management,
materials and a deferred renderer.Features:
Listed in Features.txtFuture Planning:
Look at the Feature-TODO.txt to see what is planned and what is work-in-progress.Get the project with git:
https://github.com/MasterQ32/OpenWorld.EngineTo compile this, you'll need Microsoft Visual Studio 2013 and following libraries:
- OpenTK (www.opentk.com)
- Assimp.Net (https://code.google.com/p/assimp-net/)
- SharpFont (https://github.com/Robmaister/SharpFont)If you use it and encounter a bug, please report it to with GitHub issues.