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https://github.com/ileben/ShivaVG

OpenGL based ANSI C implementation of the OpenVG standard.
https://github.com/ileben/ShivaVG

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OpenGL based ANSI C implementation of the OpenVG standard.

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README

        

ShivaVG
=============================

See AUTHORS for the list of contributors

ShivaVG is an open-source LGPL ANSI C implementation of the Khronos
Group OpenVG specification.

I. BUILD
II. TESTING
III. IMPLEMENTATION STATUS
IV. EXTENSIONS

I. BUILD
=============================

* Prerequisites:

OpenGL development libraries and headers should be installed.
Othe than that, since it's ANSI C should compile with any modern
C compiler. jpeglib needs to be installed for example programs
that use images.

* Compiling under UNIX systems:

Read the INSTALL file for more detailed (though generic) directions.
This library uses the standard ./configure ; make. The example
programs are automatically compiled. However, compilation of each
example program can be toggled by ./configure --with-example-xxx
command where xxx denotes the name of the example. Run ./configure
--help for a list of such options.

* Compiling on Mac:

No XCode project files provided yet. The easiest way is by just
using gcc, in which case look under UNIX compiling section.

* Compiling natively on Windows platform:

Solution files are provided for Visual C++ version 7 and 8. For
the example programs using images to compile, you will need the
appropriate build of jpeglib to match your Visual C++ version.

* Compiling in mingw / cygwin environment:

Might work just as fine as any UNIX-flavored system, but hasn't
been tested yet.

II. TESTING
=============================

There is no real testing suite yet. The example programs are there
just to play with what the implementation can currently do, but
can hardly provide any proper validation, since no reference images
are provided. Here is a description of each example program and
what features it highlights:

* test_vgu

Constructs some path primitives using the VGU API.

* test_tiger

The most simple performance test. It draws the well known svg
tiger using just simple stroke and fill of solid colors. It
consists of 240 paths.

* test_dash

Shows different stroke dashing modes.

* test_linear

A rectangle drawn using 3-color linear gradient fill paint

* test_radial

A rectangle drawn using 3-color radial gradient fill paint

* test_interpolate

Interpolates between two paths - an apple and a pear.

* test_image

Images are drawn using VG_DRAW_IMAGE_MULTIPLY image mode to be
multiplied with radial gradient fill paint.

* test_pattern

An image is drawn in multiply mode with an image pattern fill
paint.

III. IMPLEMENTATION STATUS
=============================

Khronos states in the OpenVG specification, that the contexts for all
their client APIs are expected to be created via the EGL API. Since
EGL to use with ShivaVG has not been implemented yet, there is a set
of extension functions provided for the task of creating, maintaining
and destroying the OpenVG context. (See next section EXTENSIONS for
details.)

What follows is a description of which functions or to what extent
a certain function has been implemented. When a function is marked
as PARTIALLY implemented, the TODO file or the comments in the code
itself would provide further clues.

* General:

vgGetError ............................ FULLY implemented
vgFlush ............................... FULLY implemented
vgFinish .............................. FULLY implemented

* Getters and setters:

vgSet ................................. FULLY implemented
vgSeti ................................ FULLY implemented
vgSetfv ............................... FULLY implemented
vgSetiv ............................... FULLY implemented
vgGetf ................................ FULLY implemented
vgGeti ................................ FULLY implemented
vgGetVectorSize ....................... FULLY implemented
vgGetfv ............................... FULLY implemented
vgGetiv ............................... FULLY implemented
vgSetParameterf ....................... FULLY implemented
vgSetParameteri ....................... FULLY implemented
vgSetParameterfv ...................... FULLY implemented
vgSetParameteriv ...................... FULLY implemented
vgGetParameterf ....................... FULLY implemented
vgGetParameteri ....................... FULLY implemented
vgGetParameterVectorSize............... FULLY implemented
vgGetParameterfv ...................... FULLY implemented
vgGetParameteriv ...................... FULLY implemented

* Matrix Manipulation:

vgLoadIdentity ........................ FULLY implemented
vgLoadMatrix .......................... FULLY implemented
vgGetMatrix ........................... FULLY implemented
vgMultMatrix .......................... FULLY implemented
vgTranslate ........................... FULLY implemented
vgScale ............................... FULLY implemented
vgShear ............................... FULLY implemented
vgRotate .............................. FULLY implemented

* Masking and Clearing:

vgMask ................................ NOT implemented
vgClear ............................... FULLY implemented

* Paths:

vgCreatePath .......................... FULLY implemented
vgClearPath ........................... FULLY implemented
vgDestroyPath ......................... FULLY implemented
vgRemovePathCapabilities .............. FULLY implemented
vgGetPathCapabilities ................. FULLY implemented
vgAppendPath .......................... FULLY implemented
vgAppendPathData ...................... FULLY implemented
vgModifyPathCoords .................... FULLY implemented
vgTransformPath ....................... FULLY implemented
vgInterpolatePath ..................... FULLY implemented
vgPathLength .......................... NOT implemented
vgPointAlongPath ...................... NOT implemented
vgPathBounds .......................... FULLY implemented
vgPathTransformedBounds ............... FULLY implemented
vgDrawPath ............................ PARTIALLY implemented

* Paint:

vgCreatePaint ......................... FULLY implemented
vgDestroyPaint ........................ FULLY implemented
vgSetPaint ............................ FULLY implemented
vgGetPaint ............................ FULLY implemented
vgSetColor ............................ FULLY implemented
vgGetColor ............................ FULLY implemented
vgPaintPattern ........................ FULLY implemented

* Images:

vgCreateImage ......................... PARTIALLY implemented
vgDestroyImage ........................ FULLY implemented
vgClearImage .......................... FULLY implemented
vgImageSubData ........................ PARTIALLY implemented
vgGetImageSubData ..................... PARTIALLY implemented
vgChildImage .......................... NOT implemented
vgGetParent ........................... NOT implemented
vgCopyImage ........................... FULLY implemented
vgDrawImage ........................... PARTIALLY implemented
vgSetPixels ........................... FULLY implemented
vgWritePixels ......................... FULLY implemented
vgGetPixels ........................... FULLY implemented
vgReadPixels .......................... FULLY implemented
vgCopyPixels .......................... FULLY implemented

* Image Filters:

vgColorMatrix ......................... NOT implemented
vgConvolve ............................ NOT implemented
vgSeparableConvolve ................... NOT implemented
vgGaussianBlur ........................ NOT implemented
vgLookup .............................. NOT implemented
vgLookupSingle ........................ NOT implemented

* Hardware Queries:

vgHardwareQuery ....................... NOT implemented

* Renderer and Extension Information:

vgGetString ........................... FULLY implemented

* VGU

vguLine ............................... FULLY implemented
vguPolygon ............................ FULLY implemented
vguRect ............................... FULLY implemented
vguRoundRect .......................... FULLY implemented
vguEllipse ............................ FULLY implemented
vguArc ................................ FULLY implemented
vguComputeWarpQuadToSquare ............ NOT implemented
vguComputeWarpSquareToQuad ............ NOT implemented
vguComputeWarpQuadToQuad .............. NOT implemented

IV. EXTENSIONS
=============================

There are three extensions to the API that manipulate the OpenVG
context as a temporary replacement for EGL:

VGboolean vgCreateContextSH(VGint width, VGint height)

Creates an OpenVG context on top of an existing OpenGL context
that should have been manually initialized by the user of the
library. Width and height specify the size of the rendering
surface. No multi-threading support has been implemented yet.
The context is created once per process.

void vgResizeSurfaceSH(VGint width, VGint height)

Should be called whenever the size of the surface changes (e.g.
the owner window of the OpenGL context is resized).

void vgDestroyContextSH()

Destroys the OpenVG context associated with the calling process.