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https://github.com/illimag/ui-ux-bible
Technical Information on User Interface and User Experience Design
https://github.com/illimag/ui-ux-bible
Last synced: 20 days ago
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Technical Information on User Interface and User Experience Design
- Host: GitHub
- URL: https://github.com/illimag/ui-ux-bible
- Owner: Illimag
- Created: 2022-01-27T17:32:42.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2022-02-02T16:32:02.000Z (almost 3 years ago)
- Last Synced: 2024-05-02T04:49:50.229Z (6 months ago)
- Homepage:
- Size: 37.1 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# UI/UX Bible
Copyright C 2022 by Hillodesign All rights reserved.In accordance with the U.S. Copyright Act of 1976, the scanning, uploading, and electronic sharing of any part of this book without the persmission of the punblisher constitute unlawful piracy and theft of the author's intellectual property. If you would like to use material from the book (other than for review purposes), prior written permission must be obtained by contacting the publisher at [email protected]. Thank you for your support of the author's rights.
## Looking for more technical information on UI/UX Design?
There are so many things related to User Interface that are important to User Experience Designers. For example what is the height and width in pixels of a iPhone 7? What is the size of the canvas to start designing for Mobile and Desktop? What are breakpoints of Mobile Responsive Design?
To become an User Experience Designer, the User Interface Interface is an important aspect of becoming an User Experience Designer.
To become skilled at User Interface there requires alot of practical practice as well as understanding theory, and being aware of various aspects of the digital mediums.
# Introduction
## PART 1: UI Design
### Chapter 1. What is User Interface Design?
### Chapter 2. Phones, Tablets, Laptops, Desktops, Smart TVs
### Chapter 3. Adobe XD, Figma, etc
### Chapter 4. Color Theory
### Chapter 5. Typography
### Chapter 6. UI Patterns
### Chapter 7. UI Libraries, Frameworks
## PART 2: UX DESIGN
### Chapter 8: User Research
### Chapter 9: Personas
### Chapter 10: Site Maps and Task Flows
### Chapter 11: Wireframes
### Chapter 12: Prototyping
### Chapter 13: User Testing
## About the Author