Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/ilovepixelart/ts-rule-engine

Lightweight rule engine, written in typescript
https://github.com/ilovepixelart/ts-rule-engine

backend engine forward-chaining node rule swc typescript

Last synced: 11 days ago
JSON representation

Lightweight rule engine, written in typescript

Awesome Lists containing this project

README

        

# ts-rule-engine

Lightweight rule engine, written in typescript

[![npm](https://img.shields.io/npm/v/ts-rule-engine)](https://www.npmjs.com/package/ts-rule-engine)
[![npm](https://img.shields.io/npm/dt/ts-rule-engine)](https://www.npmjs.com/package/ts-rule-engine)
[![GitHub](https://img.shields.io/github/license/ilovepixelart/ts-rule-engine)](https://github.com/ilovepixelart/ts-rule-engine/blob/main/LICENSE)
\
[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=ilovepixelart_ts-rule-engine&metric=coverage)](https://sonarcloud.io/summary/new_code?id=ilovepixelart_ts-rule-engine)
[![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=ilovepixelart_ts-rule-engine&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=ilovepixelart_ts-rule-engine)
\
[![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=ilovepixelart_ts-rule-engine&metric=reliability_rating)](https://sonarcloud.io/summary/new_code?id=ilovepixelart_ts-rule-engine)
[![Maintainability Rating](https://sonarcloud.io/api/project_badges/measure?project=ilovepixelart_ts-rule-engine&metric=sqale_rating)](https://sonarcloud.io/summary/new_code?id=ilovepixelart_ts-rule-engine)
[![Security Rating](https://sonarcloud.io/api/project_badges/measure?project=ilovepixelart_ts-rule-engine&metric=security_rating)](https://sonarcloud.io/summary/new_code?id=ilovepixelart_ts-rule-engine)

[![npm](https://nodei.co/npm/ts-rule-engine.png)](https://www.npmjs.com/package/ts-rule-engine)

## Supports and tested with

```json
{
"node": "18.x || 20.x || 22.x",
}
```

## Features

- [x] Structure for rule definition
- [x] Rerun rules after fact is updated
- [x] Stop rule engine on any rule from executing further
- [x] Infinite loop prevention with max iterations limit
- [x] One time rule execution in sequence
- [x] Rule weight for priority
- [x] Supports ESM and CommonJS
- [x] Logger interface for custom logging

## Installation

```bash
npm install ts-rule-engine
pnpm add ts-rule-engine
yarn add ts-rule-engine
bun add ts-rule-engine
```

### 1. Defining a Rule

A rule will consist of a condition and action, id, name and weight. The condition is a function that returns a boolean value. The action is a function that will be executed if the condition is true. The action function will be passed the fact, { rule, stop }. The stop function will stop the rule engine from executing further rules. This way you can control the flow of the rule engine.

```typescript
import type { Rule } from 'ts-rule-engine'

/* Define fact interface */
interface Fact {
balance: number
broke?: boolean
}

/* Define rule */
const rule: Rule = {
id: 1,
name: 'Rule 1',
weight: 1,
condition: (fact) => {
return fact.balance < 5
},
action: (fact, { stop }) => {
fact.broke = true
/* stop() will stop the rule engine from executing further rules */
stop()
}
}
```

Higher the weight of the rule, higher the priority of the rule. If the weight is not provided, it will be set to 0 by default and will be executed after all the rules with weight > 0 are executed. If all weights are same, rules will be executed in the order they are added to the rule engine.

### 2. Defining a Fact

Facts are those input json values on which the rule engine applies its rule to obtain results. A fact can have multiple attributes as you decide.

A sample Fact may look like

```typescript
/* Define fact interface */
interface Fact {
application: string
cost: number
license?: string
description?: string
}

/* Define fact */
const fact: Fact = {
application: 'ts-rule-engine',
cost: 0
}
```

### 3. Using the Rule Engine

The example below shows how to use the rule engine to apply a sample rule on a specific fact. Rules can be fed into the rule engine as Array of rules or as an individual rule object.

```typescript
import { RuleEngine } from 'ts-rule-engine'

/* Define fact */
const fact: Fact = {
application: 'ts-rule-engine',
cost: 0,
license: '',
description: ''
}

/* Define rule */
const rule: Rule = {
condition: (fact) => {
return fact.cost === 0
},
consequence: (fact) => {
fact.license = 'MIT'
fact.description = 'License originating at the Massachusetts Institute of Technology (MIT) in the late 1980s'
fact.stop()
},
};

/* Creating Rule Engine instance */
const engine = new RuleEngine(fact)
engine.addRule(rule)
/* For multiple rules, use engine.addRules(rules) */
await engine.run()

console.log(fact)
/*
{
application: 'ts-rule-engine',
cost: 0,
license: 'MIT',
reason: 'License originating at the Massachusetts Institute of Technology (MIT) in the late 1980s'
}
*/
```

### 4. Using the Rule Engine with Logger

The example below shows how to use the rule engine with a custom logger. The logger should implement the Logger interface. If a logger is not provided, logs are written using the global `console` object.

```typescript
import { RuleEngine, Logger } from 'ts-rule-engine'

/* Define fact */
const fact: Fact = {
application: 'ts-rule-engine',
cost: 0,
license: '',
description: ''
}

/* Define rule */
const rule: Rule = {
condition: (fact) => {
return fact.cost === 0
},
action: (fact, { logger }) => {
logger.info('All Good')
fact.license = 'MIT'
fact.description = 'License originating at the Massachusetts Institute of Technology (MIT) in the late 1980s'
fact.stop()
},
};

/* Custom Logger */
class CustomLogger implements Logger {
messages: string[] = []

info(message?: string, ...optionalParams: string[]): void {
this.messages.push(message)
}

warn(message?: string, ...optionalParams: string[]): void {
this.messages.push(message)
}

error(message?: string, ...optionalParams: string[]): void {
this.messages.push(message)
}
}

/* Creating Rule Engine instance */
const logger = new CustomLogger()
const engine = new RuleEngine(fact, {logger})
engine.addRule(rule)
/* For multiple rules, use engine.addRules(rules) */
await engine.run()

// Check logger messages
console.log(logger.messages)
/*
[
'Rule 1: Executing',
'Rule 1: Executed',
'Rule 1: Stopped'
]
*/

```