https://github.com/ilyskies/helios
A Universal Fortnite Backend
https://github.com/ilyskies/helios
csharp fortnite fortnitebackend
Last synced: 11 months ago
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A Universal Fortnite Backend
- Host: GitHub
- URL: https://github.com/ilyskies/helios
- Owner: ilyskies
- Created: 2025-03-09T07:04:42.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-05-20T03:11:43.000Z (about 1 year ago)
- Last Synced: 2025-06-07T14:36:54.642Z (about 1 year ago)
- Topics: csharp, fortnite, fortnitebackend
- Language: C#
- Homepage:
- Size: 5.91 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Helios
Fortnite Backend written in C# that aims to be as performant as possible.
> ⚠️ **Note:** Initial response times may be slightly slow due to .NET cold start. All known optimizations have been applied to reduce this as much as possible.
# Tested/Supported Versions
- **Chapter 2 Season 4** `++Fortnite+Release-14.40-CL-14550713-Windows`
- **Chapter 1 Season 8** `++Fortnite+Release-8.51-CL-6005771-Windows`
- **Chapter 1 Season 6** `++Fortnite+Release-6.10-CL-4480234`
- **Chapter 1 Season 7** `++Fortnite+Release-7.10-CL-4667333`
# Features
- XMPP
- Parties & Friends
- Equipping
- CloudStorage
# Work in Progress
- Party System V2
# Bugs
None as of right now. If you find any, please create a new issue [here](https://github.com/chloefrfr/Helios/issues).
# Getting Started
Please read [Getting Started](./Docs/SETUP.md) on how to setup the project.
# Contributing
Contributions are welcome. Simply make a pull request of your changes.
# Libraries
- [CUE4Parse](https://github.com/FabianFG/CUE4Parse)