https://github.com/imaaann/catchr
Web-based Rhythm game
https://github.com/imaaann/catchr
canvas-api canvasjs frontend nextjs rhythm rhythm-game vercel-deployment webdevelopment website
Last synced: 5 months ago
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Web-based Rhythm game
- Host: GitHub
- URL: https://github.com/imaaann/catchr
- Owner: Imaaann
- Created: 2025-02-02T16:40:27.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2025-02-15T11:32:29.000Z (8 months ago)
- Last Synced: 2025-03-31T03:32:25.405Z (6 months ago)
- Topics: canvas-api, canvasjs, frontend, nextjs, rhythm, rhythm-game, vercel-deployment, webdevelopment, website
- Language: TypeScript
- Homepage: https://catchr-iman-tau.vercel.app
- Size: 721 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# CATCHR
## Rhythm game where you catch the beats
CATCHR is a web based rhythm game made with NextJS and using the Canvas API where you play as a little white blob tasked to catch
all the beats from normal hit-circles, sliders, and avoiding mines. CATCHR also spices things up with mode changes in the middle of a level with the **reverse** and the **double** modes. CATCHR also offers a variety of levels and difficulties for all skill levels### CATCHR Gameplay
> W.I.P
### How to run CATCHR
You can play CATCHR live by clicking this [link](https://catchr-iman-tau.vercel.app/)
Or you can host it locally by cloning this repository and running `yarn dev` or `npm run dev`### Contribute to CATCHR
If you want to contribute to CATCHR by mapping new levels I would suggest reading the documentation related to the game generator classes
- Keep the levels in the same format as previous ones
- Don't make impossible levelsIf you want to contribute to CATCHR by helping out in developement then I encourage you to just keep your PR's clear and short
### Known Issues
> Will be added when we find them :D