https://github.com/imannoferesti/deceleration_study_vr
This Unity-based VR simulation explores how distance and deceleration rates affect pedestrians' perception of vehicle slowing. Participants observe a virtual vehicle decelerating at various speeds and distances, with trials conducted in three environments: Air, Ground, and Road.
https://github.com/imannoferesti/deceleration_study_vr
driving-simulator human-decision-making immersive-technologies optic-flow pedestrian-safety perception-research road-crossing-behavior simulation-studies unity-development vehicle-deceleration virtual-reality vr-experiment
Last synced: about 1 month ago
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This Unity-based VR simulation explores how distance and deceleration rates affect pedestrians' perception of vehicle slowing. Participants observe a virtual vehicle decelerating at various speeds and distances, with trials conducted in three environments: Air, Ground, and Road.
- Host: GitHub
- URL: https://github.com/imannoferesti/deceleration_study_vr
- Owner: ImanNoferesti
- Created: 2024-11-29T23:14:25.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2024-12-01T16:23:46.000Z (5 months ago)
- Last Synced: 2025-02-10T03:17:19.169Z (3 months ago)
- Topics: driving-simulator, human-decision-making, immersive-technologies, optic-flow, pedestrian-safety, perception-research, road-crossing-behavior, simulation-studies, unity-development, vehicle-deceleration, virtual-reality, vr-experiment
- Language: C#
- Homepage:
- Size: 851 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md