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https://github.com/imdmk/doublejump

✨ Game-changing double jump mechanics. Feels native. Lag-free performance. Fully customizable, lag-free double jumping — the way it should be. Say goodbye to boring vanilla jumps.
https://github.com/imdmk/doublejump

bukkit bukkit-plugin doublejump doublejump-plugin paper paper-plugin paper-plugins plugin spigot spigot-plugin

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✨ Game-changing double jump mechanics. Feels native. Lag-free performance. Fully customizable, lag-free double jumping — the way it should be. Say goodbye to boring vanilla jumps.

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# 🚀 DoubleJump — Advanced Double Jump Plugin

![JDK](https://img.shields.io/badge/JDK-1.21-blue.svg)
![Supported versions](https://img.shields.io/badge/Minecraft-1.21-green.svg)
[![SpigotMC](https://img.shields.io/badge/Buy_on_SpigotMC-yellow.svg)](https://www.spigotmc.org/resources/%E2%9C%A8-doublejump.125526/)
[![Modrinth](https://img.shields.io/badge/Download_on_Modrinth-green.svg)](https://modrinth.com/plugin/advanceddoublejump)
[![bStats](https://img.shields.io/badge/Servers_using_doublejump-00695c)](https://bstats.org/plugin/bukkit/Double-Jump/19387)

> **Smooth, fully customizable double jump — predictable, stable, and lag-free.**

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## ✨ Features

### ⚡ Clean & Predictable Mechanics
- Fully custom double jump system (not based on vanilla)
- Consistent movement without desync
- No random glitches or unexpected behavior

---

### 🎒 Jump Items
Flexible ways to activate double jump:
- `WEAR_ITEM` – wear specific boots
- `HOLD_ITEM` – hold an item
- `HAVE_ITEM` – keep item in inventory
- `CLICK_ITEM` – trigger on right-click

Each mode is fully configurable per item.

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### 🎨 Effects Customization
- Particles and sounds on jump
- Permission-based overrides
- Fine-grained control for different player groups

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### 🔐 Permission-Based Control
Control everything via permissions:
- velocity
- cooldown
- effects
- access

Perfect for rank-based servers.

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### 🛡️ Smart Restrictions
Disable or limit jumping in specific scenarios:
- Elytra equipped
- Selected worlds
- WorldGuard regions
- Combat (EternalCombat support)
- High-ping players
- Or allow only via permission

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### ⏱️ Cooldown System
- Limit jump usage (e.g. every X seconds)
- Prevent spam and abuse

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### 💥 Fall Damage Control
- Disable for parkour or fun modes
- Enable for balanced PvP

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### 🔄 Auto Enable
- Automatically enable on join
- Optional permission-based activation (e.g. VIP)

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### ⚙️ Fully Configurable
- Messages
- Mechanics
- Conditions
- Visuals

No hardcoded limitations.

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### 🚀 Performance
- Optimized for high-performance servers
- Minimal overhead
- Scales well with large player counts

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## 🖼️ Showcase

🎬 Real gameplay — no tricks.

![doublejump](assets/doublejump.gif)
![doublejump-without-delay](assets/doublejump-without-delay.gif)
![doublejump-elytra](assets/doublejump-elytra.gif)
![doublejump-tree](assets/doublejump-tree.gif)
![doublejump-item](assets/doublejump-item.png)

---

## 💻 Commands & Permissions

| Command | Permission | Description |
|---------------------------|-----------------------------|----------------------------|
| `/doublejump enable` | `command.doublejump` | Enable for yourself |
| `/doublejump disable` | `command.doublejump` | Disable for yourself |
| `/doublejump enable-for` | `command.doublejump.target` | Enable for another player |
| `/doublejump disable-for` | `command.doublejump.target` | Disable for another player |
| `/doublejump item give` | `command.doublejump.item` | Give jump item |
| `/doublejump item remove` | `command.doublejump.item` | Remove jump item |
| `/doublejump reload` | `command.doublejump.reload` | Reload config |

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## 🛒 Support & Refunds

💬 Discord: `imdmk`

Refunds are provided only if:
- A critical bug breaks core functionality
- The issue cannot be resolved in a reasonable time

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## 🌟 Why DoubleJump?

Most plugins:
- glitch
- are limited
- or impact performance

**This one focuses on stability, control, and clean design.**

You get:
- reliable mechanics
- full configurability
- predictable behavior

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## ❤️ Support

⭐ Leave a star
☕ Donate: https://paypal.me/dominiksuliga

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## 💡 Summary

If you want a **stable, configurable double jump system that just works**, this is it.