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https://github.com/imneme/pcg-c
PCG — C Implementation
https://github.com/imneme/pcg-c
Last synced: 24 days ago
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PCG — C Implementation
- Host: GitHub
- URL: https://github.com/imneme/pcg-c
- Owner: imneme
- License: apache-2.0
- Created: 2014-10-17T22:26:16.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2023-10-26T02:23:02.000Z (about 1 year ago)
- Last Synced: 2024-08-04T04:03:01.535Z (4 months ago)
- Language: C
- Size: 246 KB
- Stars: 360
- Watchers: 26
- Forks: 55
- Open Issues: 9
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE-APACHE.txt
Awesome Lists containing this project
- awesome-embedded-software - pcg-c - Code provides an implementation of the PCG family of random number generators, which are fast, statistically excellent, and offer a number of useful features. (Cryptography / Random Number Generation)
README
# PCG Random Number Generation, C Edition
[PCG-Random website]: http://www.pcg-random.org
This code provides an implementation of the PCG family of random number
generators, which are fast, statistically excellent, and offer a number of
useful features.Full details can be found at the [PCG-Random website]. This version
of the code provides many family members -- if you just want one
simple generator, you may prefer the minimal version of the library.There are two APIs, a low-level one which explicitly names the output
functions, and a higher-level one (which maps directly to the low-level
code). Generally, you should use the high-level API.## Documentation and Examples
Visit [PCG-Random website] for information on how to use this library, or look
at the sample code in the `sample` directory -- hopefully it should be fairly
self explanatory.## Building
The code is written in C99-style C with no significant platform dependencies.
On a Unix-style system (e.g., Linux, Mac OS X) you should be able to just
typemake
Almost all the real code is in `include/pcg_variants.h`. Because the
individual RNGs have a very small amount of code, they are provided as
inline functions to allow the compiler the option of inlining them.
But because C requires there to also be an external definition, the
`src` directory contains code to build `libpcg_random.a` which provides
non-inline definitions for all the PCG generators.On other systems, it should be straightforward to build a library by
compiling the files in the src directory. Or, write your own file giving
an `extern` declaration for every function you actually use.## Testing
Run
make test
## Directory Structure
The directories are arranged as follows:
* `include` -- contains `pcg_variants.h`
* `src` -- code to define external versions of the inline functions from
`pcg_variants.h` plus all the `_advance_r` functions.
* `test-low` -- test code for the low-level API where the functions have long
scary-looking names
* `test-high` -- test code for the high-level API where the functions have
shorter, less scary-looking names.
* `extras` -- other useful code, such as code to read /dev/random
* `sample` -- sample code, similar to the code in `test-high` but more human
readable
## 128-bit MathOn systems that support it (64-bit systems using GCC or Clang), the library
provides RNGs that use 128-bit integer math. These generators produce 64-bit
output (or more) and have a period of 2^128.If you don't have 128-bit support on your system, you aren't losing that much.
Thanks to the 2^63 random streams/sequences, you can gang together multiple
32-bit generators. (Note: This approach *would not work* well with generators
that only have a single stream/sequence). Example code is provided in
`sample/pcg32x2-demo.c`.The C++ implementation provides 128-bit integers even on systems that don't
natively support it, but doing so would be too much trouble in C.