https://github.com/inborastudio/measurement-tool-unity
A powerful, customizable Unity tool for measuring distances and angles directly in the Scene View. Perfect for level designers, environment artists, and developers who need precision measurement in real time.
https://github.com/inborastudio/measurement-tool-unity
developer-tools editor-extension game-development level-design unity unity-editor unity-plugin unity-tools unity3d
Last synced: 6 months ago
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A powerful, customizable Unity tool for measuring distances and angles directly in the Scene View. Perfect for level designers, environment artists, and developers who need precision measurement in real time.
- Host: GitHub
- URL: https://github.com/inborastudio/measurement-tool-unity
- Owner: InboraStudio
- Created: 2025-05-13T16:33:30.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2025-05-13T16:48:21.000Z (8 months ago)
- Last Synced: 2025-05-21T11:15:37.368Z (8 months ago)
- Topics: developer-tools, editor-extension, game-development, level-design, unity, unity-editor, unity-plugin, unity-tools, unity3d
- Language: C#
- Homepage:
- Size: 28.3 KB
- Stars: 4
- Watchers: 1
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Measurement Tool
A Unity tool for measuring distances and angles in your scenes. Ideal for game designers, level designers, and anyone who needs precise measurements in their Unity projects.

## Features
- **Distance Measurement**: Click two points to measure the distance between them
- **Angle Measurement**: Hold Shift while dragging to measure angles (displayed in degrees)
- **Visual Feedback**: Clear visual markers and lines show the measured paths
- **UI Display**: Distance and angle measurements are displayed in an easy-to-read UI
- **Easy Toggle**: Press 'M' key to toggle the tool on/off (customizable)
- **Customizable Look**: Change colors, line width, and appearance to match your project
- **Mouse Tracker Integration**: Easily integrate with the PhotoLabs MouseTracker
## Installation
1. Import the `MeasurementTool` folder into your Unity project's Asset folder
2. Add the `MeasurementToolManager` component to any GameObject in your scene
---

## Quick Setup
The fastest way to get started:
### Method 1: Using the Menu (Recommended)
1. In Unity, go to `PhotoLabs > Spectator > Add Measurement Tool`
2. The tool will be added to your scene automatically with all necessary components
3. Press play and use the 'M' key to toggle the tool
### Method 2: Manual Setup
1. Create an empty GameObject in your scene
2. Add the `MeasurementToolManager` component to it
3. Press play and use the 'M' key to toggle the tool
## Integration with Mouse Tracker
If you want to add the Measurement Tool to the existing Mouse Tracker:
1. In Unity, go to `PhotoLabs > Spectator > Add Measurement Tool To Mouse Tracker`
2. The tool will be integrated with your existing MouseTracker
3. Press play and use the 'M' key to toggle the tool
You can also manually add the `MeasurementToolManager` component to your MouseTracker GameObject.
## Usage
- **Toggle Tool**: Press 'M' key (or your custom keybind) to activate/deactivate
- **Measure Distance**:
- Click once to place the first point
- Move to the desired location
- Click again to place the second point and measure distance
- **Measure Angles**:
- Hold Shift
- Click and drag from the first point to the second (angle vertex)
- Release and move to the third point
- Click to complete the angle measurement
## Customization
The `MeasurementToolManager` component has several customizable properties:
- **Toggle Key**: Change the key used to activate/deactivate the tool
- **Measurement Color**: Set the color of the measurement lines and indicators
- **Line Width**: Adjust the thickness of the measurement lines
- **Measurable Layers**: Specify which layers can be measured (default: all layers)
- **UI References**: Customize the UI by providing your own prefabs
- **Point Markers**: Use custom prefabs for the measurement points
- **Angle Markers**: Use custom prefabs for the angle visualization
## Advanced Usage
### Custom UI
You can create your own UI prefab and assign it to the `uiPrefab` field of the `MeasurementToolManager`. The prefab should contain:
- A TextMeshProUGUI component for distance display
- A TextMeshProUGUI component for angle display
### Custom Point and Angle Markers
Create custom prefabs for the measurement points and angle visualization and assign them to the respective fields in the `MeasurementToolManager`.
## Troubleshooting
### I can't see the tool in my scene
- Make sure you have added the `MeasurementToolManager` component to an active GameObject
- Press the 'M' key to toggle the tool ON (it's OFF by default)
- Check if the tool is active in the Hierarchy window
### The tool doesn't show up in the Mouse Tracker
- Use the menu option `PhotoLabs > Spectator > Add Measurement Tool To Mouse Tracker`
- Ensure the MouseTracker GameObject is named "MouseTracker" exactly
- Make sure TextMeshPro is installed in your project
## Requirements
- Unity 2019.4 or newer
- TextMeshPro package
## Credits
Developed by Dr Chamyoung for use in Unity projects. Feel free to modify and extend this tool to suit your needs.