https://github.com/indirivacua/coords2ymap
https://github.com/indirivacua/coords2ymap
auto grand grand-theft-auto gta gta-4 gta-5 gta-iv gta-v gta4 gta5 gtaiv gtav ide mapping opl theft tool toolkit ymap ytyp
Last synced: 8 months ago
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- Host: GitHub
- URL: https://github.com/indirivacua/coords2ymap
- Owner: indirivacua
- Created: 2020-01-26T20:44:56.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-01-26T20:55:10.000Z (over 5 years ago)
- Last Synced: 2025-01-04T00:31:51.819Z (9 months ago)
- Topics: auto, grand, grand-theft-auto, gta, gta-4, gta-5, gta-iv, gta-v, gta4, gta5, gtaiv, gtav, ide, mapping, opl, theft, tool, toolkit, ymap, ytyp
- Language: C#
- Homepage: https://gtaforums.com/topic/868824-relv-coords-to-ytypymap-xml/?tab=comments#comment-1069092696
- Size: 35.2 KB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Coords2YMAP
### About
It's a little program that allow you to convert the coords from .IDE and .OPL files to YTYP/YMAP (XML)### Usage
Put in some folder the .OPLs, .IDEs and .WDRs files (yeah, models are needed too for reverse with bruteforce [Jenkins hash](https://en.wikipedia.org/wiki/Jenkins_hash_function#one_at_a_time) names in *.OPLs for some cases) and use the convert buttons*.IDE -> .YTYP.xml*
*.OPL -> .YMAP.xml*
### Requirements
.NET Framework 4.5.2
OpenIV (for export the .OPL files)
Meta Toolkit (for convert the .XML to YTYP/YMAP)### Thanks to
_CP_ - Idea and tests
NTAuthority - Base from his .IDE and .OPL to JSON
dexyfex - Code for read .YPT files### Changelog
- 09/21/2016 - Initial Release- 26/01/2020 - Updated and re-writed mostly all the code just 4 fun and practice. Fixed probably all bugs it had, but who cares? Nobody going to use this tool.