https://github.com/infinia-yzl/angular-tavern
Created with StackBlitz ⚡️
https://github.com/infinia-yzl/angular-tavern
Last synced: about 2 months ago
JSON representation
Created with StackBlitz ⚡️
- Host: GitHub
- URL: https://github.com/infinia-yzl/angular-tavern
- Owner: infinia-yzl
- Created: 2019-12-20T20:59:22.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-01-05T07:01:49.000Z (over 4 years ago)
- Last Synced: 2025-02-15T16:49:45.710Z (4 months ago)
- Language: TypeScript
- Homepage: https://stackblitz.com/edit/angular-hfquxc
- Size: 122 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# angular-tavern
[Edit on StackBlitz ⚡️](https://stackblitz.com/edit/angular-isaac-tavern)
----------------------------------------------
Dev Notes (to be removed later!)
----------------------------------------------
ActionMenu
- Hunt
- Upgrade
- End Day (Day +1, Restore all AP and recover stats)HuntArea
- Woodrock Plains (Lv 1 - 10) [+25 ~ 50 Fatigue]
- Sleepy Forest (Lv 11 - 20) [+30 ~ 60 Fatigue]
- Abandoned Tower (Lv 21 - 30) [+50 ~ 100 Fatigue]HeroClass
- Fighter
- Justice [++++Health]
- Faith [+++Health, +Arcana]
- Assassin
- Shadow Master [++++Fatigue]
- Stormbringer [+++Fatigue, +Arcana]
- Arcanist
- Prodigy [++++Arcana]
- Illusionist [+Health, +++Arcana]
- Mercy [++Health, +Fatigue, +Arcana]HeroStat
[]Hero_1
- Name
- Level
- Class
- Spc (specialization)
- maxHealth
- curHealth
- maxArcana
- curArcana
- maxFatigue
- curFatigueRecoveryAction (used in between hunts)
- Meditate (-4 AP, -50% Fatigue)
- Mend (-50 Arcana, -50% Fatigue, +1 AP)
- Scout (+25 Fatigue, Reduces damage taken by 30% and fatigue gained by 50% for the next encounter)
- Preparation (-25 Arcana, Reduces damage taken by 20% and arcana spent by 50% for the next encounter)TavernStat
- Gold
- Food
- Popularity = Customers (/ Time Unit, maybe hour)
- PatronWealth
- GoldIncome = Popularity * Patron Wealth
- FoodUpkeep = Popularity * (3 * Patron Wealth)TavernUpgrade
- Upgrade Tavern (++Popularity, +Patron Wealth, Unlocks building upgrades)
- Build Bath House (+++Popularity, ++Patron Wealth)
-> Upgrade to Hot Spring (++++Popularity, ++Patron Wealth)
- Build Stable (+++Popularity, +Patron Wealth)
- The rest, look at MiroAssumptions:
Tavern Maintenance is free except for food upkeep.