https://github.com/infinitered/motion-scene-kit
SceneKit stuff in RubyMotion
https://github.com/infinitered/motion-scene-kit
Last synced: 6 months ago
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SceneKit stuff in RubyMotion
- Host: GitHub
- URL: https://github.com/infinitered/motion-scene-kit
- Owner: infinitered
- License: mit
- Created: 2014-08-10T07:51:36.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2017-03-30T19:39:06.000Z (almost 9 years ago)
- Last Synced: 2025-04-27T06:35:21.691Z (9 months ago)
- Language: Ruby
- Homepage:
- Size: 1.77 MB
- Stars: 13
- Watchers: 21
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# motion-scene-kit
### SceneKit stuff in RubyMotion
Some things wrapped, new stuff added, some pain removed
**This is very preliminary, I'm using it in a real app, but it's very rough at this point.**

Works in both OS X and iOS. You need to target iOS 8.0 or higher (8 is when Apple added SceneKit to iOS)
motion-scene-kit is a research project of [Infinite Red](http://infinite.red), a web and mobile development company based in Portland, OR and San Francisco, CA.
## Installation
Add this line to your application's Gemfile:
```
gem 'motion-scene-kit', :git => 'https://github.com/infinitered/motion-scene-kit'
```
And then execute:
```
$ bundle
```
## Requires
* Geomotion. You can use Geomotion's nice CATransform3D stuff
## Uses Frameworks
This gem will automatically link the following frameworks into your app: `SceneKit`, `QuartzCore`, `GLKit`, & `AVFoundation`
## Sample app
This repo has its own OSX sample app. It does not get included in the gem. Clone this repo, then bundle, then rake.
## Usage
TODO:
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request