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https://github.com/infiniteverma/cpp-tcpip
A TCP/IP implementation in C++ as per RFC 793
https://github.com/infiniteverma/cpp-tcpip
tcp
Last synced: 29 days ago
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A TCP/IP implementation in C++ as per RFC 793
- Host: GitHub
- URL: https://github.com/infiniteverma/cpp-tcpip
- Owner: InfiniteVerma
- Created: 2024-08-22T17:49:56.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2024-09-04T18:04:51.000Z (2 months ago)
- Last Synced: 2024-09-06T23:51:11.924Z (2 months ago)
- Topics: tcp
- Language: C++
- Homepage:
- Size: 156 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# cpp-tcpip
This project is a custom implementation of the TCP/IP protocol stack (as per RFC 793), simulating core TCP mechanisms such as the 3-way handshake and basic data transmission. It includes a user-space simulation where socket operations are handled by communicating with a kernel-like thread, which manages connection states and packet transmission.
## Features
- **3-Way Handshake**: The implementation successfully establishes a TCP connection using the SYN, SYN-ACK, and ACK packets.
- **Data Transmission**: Sending and receiving data between connected sockets is functional (currently using some workarounds).
- **User and Kernel Thread Simulation**: Socket operations are initiated by the user thread and executed by a separate "kernel" thread using message queues for inter-thread communication.https://github.com/user-attachments/assets/4f0875ee-477c-42e6-8804-d0b4579dc0fe
## Current Status
Core mechanism of the TCP protocol are implemented (with some hacks) including connection establishment (3-way handshake) and data transfer. Details are mentioned below in **Plan** section.
## Usage
Note: Currently, our 3-way handshake doesn't support timeout + retransmission so first run `myserver`, wait for it to reach `LISTEN` state and then run `myclient` to reach `ESTABLISHED` state.
1. Clone the repository
2. Add the two ips in lo loopback interface
```
sudo ip addr add 192.168.1.1/24 dev lo
sudo ip addr add 192.168.1.2/24 dev lo
```3. Build the project
```
make -j4
```4. Open two terminals and run below:
```
sudo ./myserver |tee server.log
```and
```
sudo ./myclient |tee client.log
```## Plan
Continuously iterating on it since there's so much going on here :)
- [x] Read RFC793 few times
- [x] Boilerplate code
- [x] Make your own basic socket API calls
- [x] TCB basic code
- [x] Communication over raw sockets
- [x] IP Header class
- [x] Test and verify packet exchange
- [x] 3 way handshake init
- [x] Add TCP segment header
- [x] Basic FSM driver logic (using fn pointers?)
- [x] One way FSM
- [x] Payload -> TCP Segment + Payload -> IP Header + TCP Segment + Payload
- [x] Reorganize code before it gets out of hand
- [x] Make a different thread for TCP stuff
- [x] Redesign the socket design for 'userland' and 'tcp' (kernel) thread state
- [x] Communicate
- [x] Move socket logic to new thread
- [x] Implement timer logic
- [x] Stop the tcp thread gracefully
- [x] Verify the handshake that worked before
- [x] Stop threads once handshake is done for now
- [x] Proper handshake
- [x] Fix timer. Timeout should fail and after receiving ACK, delete timer
- [x] Implement it as designed in the "Event Processing" chapter in RFC
- [?] Full state machine
- [x] Do 3 way handshake and maintain the state (of FSM) properly
- [x] Close socket and free resources
- [x] Send and receive data
- [x] Insert packet in a buffer and use a bitset with mutex
- [x] Retrieve packet in tcp thread
- [x] Add tcp/ip headers and send to socket
- [x] After ESTABLISHED, server needs to listen for data
- [x] For now, get the packet and dump it
- [x] Add debug logging
- [x] write to a logfile to keep it separate from user code
- [ ] Sequence and ACK logic
- [ ] Revisit the ACTION logic of FSM (should be more tightly coupled)
- [ ] Revisit FSM hacking done in recvSegment
- [ ] Retransmission queue
- [ ] Test 3 way handshake with this
- [ ] Add properly error codes
- [ ] getISN from time module 2**32End goal: Sending a file as a byte stream over this tcp/ip implementation
## Gochas and lessons learned
- Assigned a char* pointer from MyMsg into a packet but the MyMsg instance gets deleted so pointer now pointed to undefined area.
- Assigned and mutated a local copy of an object and then was confused why the actual object wasn't updated.
- Called join of the second thread in it's own context (instead of main thread) causing an exception## References
- https://datatracker.ietf.org/doc/html/rfc791/
- https://datatracker.ietf.org/doc/html/rfc793