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https://github.com/innovailable/rtc-lib


https://github.com/innovailable/rtc-lib

library typescript webrtc

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README

        

# rtc-lib

## What is this?

This is a WebRTC client library/abstraction layer. It is inspired by
[palava-client](https://github.com/palavatv/palava-client) and attempts to
offer users and developers a better experience.

The design goals and principles are

* allow simple code for basic usage as well as complex usage scenarios
* hide complexity of WebRTC
* heavy use of Promises
* support for multiple Streams and DataChannels
* consistent handling of errors and success notifications

## How to use this?

The central element of the library is a `Room`. Multiple users, which are called
`Peer`, can join a room and will create peer to peer connections to each other.
You can send audio/video data to the peers through this connection, this is
represented by a `Stream`, or send custom data using a `DataChannel`.

All streams added to the local peer using `addStream()` will be sent to all
peers which are in the room. If you want to send a stream only to specific peers
you can add them later using `addStream()` on the remote peer as soon as they
are encountered. The same applies to data channels.

Here is a simple example:

// create a room
var room = new rtc.Room("wss://rtc.innovailable.eu/testroom");

// create a local stream from the users camera
var stream = room.local.addStream();

// display that stream
var ve = new rtc.MediaDomElement($('video'), stream);

// get notified whenever we meet a new peer
room.on('peer_joined', function(peer) {
// create a video tag for the peer
var view = $('');
$('body').append(view);
var ve = new rtc.MediaDomElement(view, peer);

// remove the tag after peer left
peer.on('left', function() {
view.remove();
});
});

// join the room
room.connect();

This can be considered a minimal example implementing a multi user video chat.
For your own implementation you might want to have more control over the
workflow and handle errors.

For a more complex example have a look at the `example` folder. You can run this
code using `make example` which will create a server which includes everything
you need. Feel free to play around with this test code to get to know the API.

The complete API documentation is embedded as
[YUIDoc](http://yui.github.io/yuidoc/) in the source code. You can create an
HTML page from it using `make doc` or view it online
[here](http://innovailable.github.io/rtc-lib/).

## What else do I need?

You will need a signaling server to enable the peers to find each other and
establish the peer to peer connections. rtc-lib supports multiple different
signaling protocols including
[calling-signaling](https://github.com/Innovailable/calling-signaling) and the
palava protocol (implemented by [signal
tower](https://github.com/palavatv/signaltower) and others). You could also
write your own signaling server or implement another signaling protocol.

It is also recommended to use a [STUN](https://en.wikipedia.org/wiki/STUN)
server which will allow peers to connect through routers and firewalls. If you
do not use one only clients on the same network would be able to connect to each
other. There are several STUN servers open for public use or you can set up your
own STUN server using one of multiple open source projects.

A [TURN](https://en.wikipedia.org/wiki/Traversal_Using_Relays_around_NAT)
server can be added to allow connections in nearly all scenarios.