https://github.com/insality/crowd-runner-defold
https://github.com/insality/crowd-runner-defold
defold defold-game example-project
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/insality/crowd-runner-defold
- Owner: Insality
- License: mit
- Created: 2021-10-30T05:53:16.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-07-30T23:13:35.000Z (almost 2 years ago)
- Last Synced: 2025-03-31T05:04:08.139Z (about 1 year ago)
- Topics: defold, defold-game, example-project
- Language: Lua
- Homepage:
- Size: 19.6 MB
- Stars: 14
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Crowd Runner Example
_Defold_ example with up to 32765 entities support with simple physics

#### [Click here to check the HTML example](https://insality.github.io/crowd-runner-defold/)
- Profiler is not working in HTML release build
### About
The example was created from this video:

And we tried to build the same stuff on _Defold_. For now it's kind of example and benchmark to see how we can use a lot of entities at once time.
The example have two toggler:
- `Skip update` - the entities, which far away from player call update less frequently (up to zero times)
- `Draw outside` - the sprite's entities which far away from player is disabled. You can check how it's affects on game performance
### Control:
WASD or touch the screen for move
P - Profiler
Or use on-screen buttons

Sprites generated by pixeldudesmaker: https://0x72.itch.io/pixeldudesmaker