https://github.com/instance-id/prostream
ProStream Documentation
https://github.com/instance-id/prostream
Last synced: 3 months ago
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ProStream Documentation
- Host: GitHub
- URL: https://github.com/instance-id/prostream
- Owner: instance-id
- Created: 2024-03-10T06:16:13.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-05-08T03:05:33.000Z (6 months ago)
- Last Synced: 2025-05-12T03:13:23.746Z (6 months ago)
- Homepage: https://psdocs.instance.id/
- Size: 1020 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# ProStream (Unity/C# WIP Asset)
---
**Advanced Unity Developer Tool for Scene Conversion and Streaming**
- Created a comprehensive developer tool that automates the conversion of traditional GameObject scenes to DOTS entity subscenes
- Developed a rule-based engine that intelligently analyzes scene structures and automatically creates optimized streaming layers
- Designed an intuitive editor interface that simplifies the complex process of setting up scene streaming with minimal manual configuration
- Built an automated system that handles GameObject-to-Entity conversion, subscene creation, and streaming setup through a guided workflow
- Implemented extensive documentation with step-by-step guides to help developers integrate advanced streaming capabilities into their projects
**Technical Highlights:**
- **Scene Automation & Processing:**
- Created an intelligent scene analysis system that identifies optimal streaming boundaries based on object density and relationships
- Built automatic layer generation that organizes GameObjects into logical streaming groups based on customizable rule sets
- Implemented a GameObject-to-Entity conversion pipeline with automatic hierarchy preservation and reference maintenance
- Developed a subscene creation system that handles all the complexity of breaking apart monolithic scenes into efficient streaming units
- **Performance Optimization Tools:**
- Designed automated frustum culling integration using Unity's job system with Burst compilation for scenes processed by the tool
- Created a configurable terrain LOD generation system that developers can customize based on their performance requirements
- Implemented performance metrics tracking with Unity's ProfilerRecorder API to help developers optimize their converted scenes
- Built bounds checking and occlusion systems that are automatically configured during the conversion process
- **Developer Experience:**
- Crafted an intuitive Unity editor integration with wizard-style guidance for the conversion workflow
- Built visual feedback systems showing streaming boundaries and performance impact analysis
- Implemented serialized configuration settings allowing developers to save and reuse conversion parameters across projects
- Created automated validation systems to ensure converted scenes will perform well in production
- **Diagnostics & Troubleshooting:**
- Implemented a comprehensive diagnostic engine framework that helps developers identify and fix issues in their Unity projects
- Created specialized diagnostic tools including mesh validation, shader compatibility checking, and DOTS compatibility validation
- Built a unified UI with shortcut support (Alt+Shift+H) providing centralized access to all diagnostic tools
- Designed the system with an extensible architecture allowing developers to create custom diagnostic tools
- Developed intelligent issue detection with automated fix suggestions and one-click repair options
- Incorporated asynchronous search capabilities using Unity's SearchService for performant project-wide scanning
- Implemented robust error reporting with detailed contextual information for resolving conversion issues