https://github.com/insthync/unity-audio-manager
A simple audio manager
https://github.com/insthync/unity-audio-manager
Last synced: about 1 year ago
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A simple audio manager
- Host: GitHub
- URL: https://github.com/insthync/unity-audio-manager
- Owner: insthync
- License: mit
- Created: 2017-11-25T10:18:30.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2025-03-02T15:29:18.000Z (over 1 year ago)
- Last Synced: 2025-04-02T04:47:26.502Z (about 1 year ago)
- Language: C#
- Homepage:
- Size: 70.3 KB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# unity-audio-manager
This project can helps to manage audio settings to save them in PlayerPrefs, Can manage Master volume, BGM, SFX, Ambient or another kind of volume as you wish
## How to use
- Add `AudioManager` component to any empty game object in first scene
- To add volume slider, add `AudioSlider` to ui game object then set kind of setting (Master Volume or BGM or SFX ...)
- To add volume turn on/off toggle, add `AudioToggle` to ui game object then set kind of setting (Master Volume or BGM or SFX ...)
- Then add `AudioSourceSetter` to any audio source and set play mode to `PlayClipAtAudioSource` to apply volume setting to this audio source while play a game
- Or add `AudioSourceSetter` with `PlayClipAtPoint` play mode to play audio at specific point (transform position) with volume setting while play a game