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https://github.com/interstella0/cs2_console_hud
An addon program to utilize MangoHud
https://github.com/interstella0/cs2_console_hud
Last synced: 26 days ago
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An addon program to utilize MangoHud
- Host: GitHub
- URL: https://github.com/interstella0/cs2_console_hud
- Owner: InterStella0
- License: mit
- Created: 2024-11-07T14:33:54.000Z (about 2 months ago)
- Default Branch: main
- Last Pushed: 2024-11-16T06:56:38.000Z (about 1 month ago)
- Last Synced: 2024-11-16T07:28:46.464Z (about 1 month ago)
- Language: Rust
- Size: 1.95 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# CS2 Console HUD
An addon program to MangoHud. It utilizes Counter Strike 2 (CS2)'s logs output and displays it to
MangoHUD.![show.gif](./asset/showcase.gif)
# Supported Commands
- `cs2_hud generate-binds`
- Generate CS2 binds based on `config.json`. Must be a supported bind type. See [here](#bind-types).
- `cs2_hud read `
- Reads the `console.log` and output a specific bind value that was set based on `bind-name`. The name format is `name` with space replaced as `_`. i.e `VOIP Volume` -> `VOIP_Volume`. Or you can directly use the bind name if it has no space.# Bind types
## Interval Type
Generates a 'sliding' action from `min` to `max` (inclusive) with increments set with `step`.Example:
```json
{
"name": "VOIP Volume",
"type": "interval",
"step": 0.1,
"up_key": "F6",
"down_key": "F5",
"min": 0,
"max": 2,
"console": "snd_voipvolume",
"default": 1.5
}
```Will produce a bind for `snd_voipvolume` console command ranging from 0 to 2 and increments/decrements of `0.1` each time you press `F6`/`F5`. (Program will show as %)
## Execute Type
A simple bind that can execute multiple commands.Example:
```json
{
"name": "Buy HE",
"type": "execute",
"key": "F10",
"commands": ["c_he", "say buying he!"]
}
```Will produce a bind `F10` and executes both
`c_he` and saying `buying he!` in the console.# Setup
## Prerequisite
- Install [MangoHud](https://github.com/flightlessmango/MangoHud) on your machine.
- Install [Rust](https://www.rust-lang.org/tools/install) with rustup.## Build from source
Make an executable compatible with your machine.
```ini
git clone https://github.com/InterStella0/cs2_console_hud
cd cs2_console_hud
cargo build --release
cd target/release
```The executable are stored in `cs2_console_hud/target/release`.
## Configuring config.json
You have to modify `config.json` based on your needs.**Important:** `cs2_console_path` is required to be configured and set the full `console.log` file path.
Refer to [Bind Types](#bind-types) for further explanation and example.
> `config.json` must be place right next to the executable file.
### Generate binds
Generate binds by running this command with your executable file you've created
```bash
./cs_hud generate-bind
```
It will produce a file called `bind_generated.cfg` which you have to place in your CS2 `cfg` folder and have `autoexec.cfg` to point to the file.
On Linux, you will find it at
```
~/.steam/steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/cfg/
```In `autoexec.cfg`:
```
exec bind_generated.cfg
```## Modify MangoHud
You need to have a [MangoHud configuration](https://github.com/flightlessmango/MangoHud?tab=readme-ov-file#hud-configuration).Within the `MangoHud.conf`, you can add the following `exec`.
```
# For VOIP Volume
custom_text=VOIP Volume
exec=cd /home/your-user/cs2_console_hud/ && ./cs2_hud read VOIP_Volume# For Music Volume
custom_text=Music Volume
exec=./cs2_hud read Music_Volume# For Master Volume
custom_text=Master Volume
exec=./cs2_hud read Master_Volume
```
assuming `/home/your-user/cs2_console_hud/` is your full path to the config.json + executable file.## Modify Launch Options on CS2
You need to use MangoHUD with CS2 and enable
the `console.log` to be produced.To do this, you can navigate to `Steam Library` > `Counter Strike 2` > `Properties`.
Under the general tab, you will see `Launch Options`
![alt text](asset/launch_options.png)
### Command
```
mangohud %command% -condebug -conclearlog
```
- `-condebug` is to produce `console.log`
- `-conclearlog` is to clear console.log after game exits.## Done
That's it, you only have to add these to fully setup everything. I assume if you can finish it you would know how to configure it even further.