https://github.com/inventwithdean/floatingplatformsusinginterpolation
Unreal Engine CPP
https://github.com/inventwithdean/floatingplatformsusinginterpolation
cpp game-development gameplay-mechanics unrealengine
Last synced: 3 months ago
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Unreal Engine CPP
- Host: GitHub
- URL: https://github.com/inventwithdean/floatingplatformsusinginterpolation
- Owner: inventwithdean
- Created: 2022-10-14T08:37:26.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-02-04T18:31:56.000Z (over 1 year ago)
- Last Synced: 2025-01-10T23:20:19.863Z (5 months ago)
- Topics: cpp, game-development, gameplay-mechanics, unrealengine
- Language: C++
- Homepage:
- Size: 11.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Floating Platforms [C++] [Unreal Version 4.27.2]
### Contains source files for Floating Platforms completing their path in defined time using Linear Interpolation implemented in Unreal Engine using C++.## UPDATE 2023
# Floating Platforms [C++] [Unreal Version 5.3.2]
### Updated source files for Floating Platforms completing their path in defined time using Linear Interpolation implemented in Unreal Engine using C++
It calculates distance to travel, and unit vector in direction to travel in BeginPlay. Then uses elapsed time since last stop of platform to calculate how much distance on the line it should be now with the help of unit vector. It uses Linear Interpolation of course :)