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https://github.com/invertex/unity-auto-rp-shader-keywords

Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
https://github.com/invertex/unity-auto-rp-shader-keywords

high-definition-rendering-pipeline renderpipeline scripting unity unity3d universal-render-pipeline

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Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.

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