https://github.com/invertex/unity-auto-rp-shader-keywords
Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
https://github.com/invertex/unity-auto-rp-shader-keywords
high-definition-rendering-pipeline renderpipeline scripting unity unity3d universal-render-pipeline
Last synced: about 1 year ago
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Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
- Host: GitHub
- URL: https://github.com/invertex/unity-auto-rp-shader-keywords
- Owner: Invertex
- Created: 2021-12-11T08:19:09.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2022-11-22T09:23:01.000Z (over 3 years ago)
- Last Synced: 2025-04-12T08:53:49.096Z (about 1 year ago)
- Topics: high-definition-rendering-pipeline, renderpipeline, scripting, unity, unity3d, universal-render-pipeline
- Language: C#
- Homepage:
- Size: 6.84 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0