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https://github.com/inxomnyaa/MagicWE1-abandoned-use-new-version

[MagicWE v.1] WorldEdit with a magic touch for PocketMine
https://github.com/inxomnyaa/MagicWE1-abandoned-use-new-version

cylinder outdated pocketmine schematics wand worldedit

Last synced: 11 days ago
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[MagicWE v.1] WorldEdit with a magic touch for PocketMine

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# Support and coding ended!
Thanks to everyone for using MagicWE version 1.

Due to outdated code, bad codestyle and literally featurebreaking issues like //wand not working anymore or //undo failing, i continued by coding a new version of the plugin from scratch.

# Head over to MagicWEv2
[MagicWE v.2](https://github.com/thebigsmileXD/MagicWEv2).

MagicWEv2 is a total rewrite of MagicWEv1. It has an API, copy pasting flags, brushes and more!

# MagicWE (PHP7)
WorldEdit with a magic touch for PocketMine

Special thanks to [@svilex](https://github.com/svilex), helping me with the schematics!

# How is it different to other WorldEdit-plugins?
Simply this:
- Faster than most of its competitors ([World Edit](http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2295141-world-edit-plugin-for-pocketmine-0-9-5-0-10-4-by) by MCPEGenius79), [WorldEditArt](https://github.com/PEMapModder/Small-ZC-Plugins/tree/master/WorldEditArt) by @PEMapModder (and its rewrite [WorldEditArt](https://github.com/LegendOfMCPE/WorldEditArt) by @LegendOfMCPE), [WorldEditor](https://github.com/shoghicp/WorldEditor) by @shoghicp
- As of what twitter users stated out: noob proof, the easiest to use
- //pos1
- //pos2
- //wand (Fully working Wand selections using a wooden axe)
- //copy
- //paste
- //undo
- //redo
- //set 1 | //set 1:3,2,25:5,wooden_planks:2 (randomly chosen from given id's) | //set 5:3 (metadata support) | //set grass
- //replace 1 1 | //replace 1:5,2,45 5:3,1 (replace 1:5, 2, 45 with randomly chosen 5:3 or 1) | //replace dirt grass
- //schem [load|paste|export]
- Commands can use block names instead of id's
- Copying + Pasting relative to the player
- Estimated time + Changed blocks counter

# Planned features:
- Fixing simple bugs on //schem load + paste
- spheres
- cylinders
- hollow cylinders
- flip / rotate clipboard
- adding new modes to paste: //paste keep (only replaces air) | replace (default, replace all blocks) | noair (doesnt paste air blocks)
- adding //cut
- Async loading of schematics (Maybe not because they already load fast)

For commands see the [This issue](https://github.com/thebigsmileXD/MagicWE/issues/3)