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https://github.com/io7m/r2

Aggressively minimalist deferred renderer
https://github.com/io7m/r2

deferred gpu java rendering-engine three-d

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Aggressively minimalist deferred renderer

Awesome Lists containing this project

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com.io7m.r2


2017-06-20
0.3.0

2017-04-22

91
92
93
94
Massive update; rename project, change API to use latest core io7m modules.


2017-04-22

Replace old "main" module with a new "facade" module.


2017-04-23

89
Add the ability to render lit images without an intermediate light buffer.


2017-04-23

94
Replace shader verifiers with abstract shaders, for performance reasons.


2017-04-24

62
Eliminate redundant batch/billboarded instance updates.


2017-06-30

71
Redesign mesh API and replace all internal meshes with SMF/B files.


2017-06-29

98
Massive reorganization of codebase: Modularization.


2017-06-29

The default is now to compile light shaders such that they output to image buffers instead of light buffers.


2017-01-02
0.2.1

2016-12-26

86
Fix a bug that would result in too few line segments being drawn by the debug visualizer.


2016-12-26

87
Fix a bug in the light renderer related to stencil light clip volumes.


2017-01-02

Update all dependencies to their latest compatible versions.


2016-12-23
0.2.0

2016-12-23

Initial public release.


2016-05-06
0.1.0

2015-05-06

Initial release.


https://github.com/io7m/r2/issues/