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https://github.com/iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
https://github.com/iryoku/smaa
Last synced: 27 days ago
JSON representation
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
- Host: GitHub
- URL: https://github.com/iryoku/smaa
- Owner: iryoku
- License: other
- Created: 2011-04-20T14:08:56.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2024-07-10T16:38:26.000Z (5 months ago)
- Last Synced: 2024-08-04T02:10:33.491Z (4 months ago)
- Language: C++
- Homepage: http://www.iryoku.com/smaa/
- Size: 16.1 MB
- Stars: 948
- Watchers: 75
- Forks: 126
- Open Issues: 11
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- AwesomeCppGameDev - smaa - based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han… (Graphics)