https://github.com/isaacaneek/game-dev-resources
A curated list of resources to dive deeper into game development
https://github.com/isaacaneek/game-dev-resources
animation computer-graphics game game-development godot procedural-generation resources shaders unity
Last synced: about 1 month ago
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A curated list of resources to dive deeper into game development
- Host: GitHub
- URL: https://github.com/isaacaneek/game-dev-resources
- Owner: IsaacAneek
- License: unlicense
- Created: 2025-09-26T15:30:58.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2025-09-26T15:36:42.000Z (9 months ago)
- Last Synced: 2025-09-26T17:37:53.881Z (9 months ago)
- Topics: animation, computer-graphics, game, game-development, godot, procedural-generation, resources, shaders, unity
- Homepage:
- Size: 1.95 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Procedural Generation
- ## 2D Maps
- [Procedural Map Generation with Voronoi Tessellations](https://github.com/mjvar/procedural-map-gen)
- [Procedural Map Generation](https://learn.coregames.com/courses/procedural-map-generation/)
- [A Guide to Procedural Generation](https://gamedevacademy.org/procedural-2d-maps-unity-tutorial/)
- [Procedural Map Generation with Godot — Part 1](https://medium.com/pumpkinbox-blog/procedural-map-generation-with-godot-part-1-1b4e78191e90)
- [Procedural Generation of Computer Game Maps](https://www.baeldung.com/cs/gameplay-maps-procedural-generation)
- [Notes on Procedural Map Generation Techniques](https://christianjmills.com/posts/procedural-map-generation-techniques-notes/) (*)
- [What are "essential" procedural generation algorithms that roguelike developers should know/understand?](https://www.reddit.com/r/roguelikedev/comments/11d659z/what_are_essential_procedural_generation/)