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https://github.com/isaacmarovitz/sharpmetal

Handcrafted Metal bindings for C#
https://github.com/isaacmarovitz/sharpmetal

csharp dotnet graphics metal

Last synced: 19 days ago
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Handcrafted Metal bindings for C#

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# SharpMetal
*Metal bindings for C#.*

![](https://img.shields.io/github/actions/workflow/status/IsaacMarovitz/SharpMetal/format.yml?style=for-the-badge)

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## Why?

The .NET ecosystem is very much lacking a good Metal binding package. Existing options are outdated or don't integrate well into cross-platform projects. This project aims to be a complete, up-to-date package that stays true to the original API while making the API easy to use and integrate into C#.

## What can you make with it?

Progress is underway to build a full set of working reimplementations of the metal-cpp samples. Thanks to the generator, the entire Metal API, from compute shaders to raytracing, should be available, although specific things may take further tweaking.

## I want to contribute!

Wonderful! SharpMetal is built with .NET 8.0, and follows a couple of specific guidelines:
- Block Namespaces
- Source Generated P/Invokes
- `LibraryImport` not `DllImport`
- Use C# types where possible
- `NSInteger` -> `long`
- `NSUInteger` -> `ulong`
- Mark structs and classes with `SupportedOSPlatform` attribute
- SharpMetal is built for macOS primarily, so when there are platform-specific differences, use the macOS option