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https://github.com/isaurabhmeshram28/learning-opengl

This repository contains my journey through learning and exploring OpenGL
https://github.com/isaurabhmeshram28/learning-opengl

cpp glsl opengl win32

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This repository contains my journey through learning and exploring OpenGL

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# Learning-OpenGL

This repository documents my journey of exploring and learning **OpenGL**, a powerful cross-platform graphics API used for rendering 2D and 3D graphics. It contains code samples, experiments, and projects that demonstrate various OpenGL concepts and techniques.

## Contents
The repository is structured to cover different aspects of OpenGL development, including:
1. **Basic Rendering**: Introduction to rendering primitives like points, lines, and triangles.
2. **Shaders**: Experimenting with vertex, tessellation, geometry and fragment shaders.
3. **Textures**: Loading and applying textures to 3D objects.
4. **Transformations**: Learning how to rotate, scale, and translate objects in 3D space.
5. **Lighting**: Implementing various lighting techniques like ambient, diffuse, and specular lighting.
6. **Advanced Topics**: Framebuffers

## Resources
- AstroMediComp's RTR Assignments
- [OpenGL Official Documentation](https://www.opengl.org/documentation/)
- [Learn OpenGL](https://learnopengl.com/) by Joey de Vries
- The OpenGL Programming Guide