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https://github.com/issung/gematrix
Gem Matching game for the Game Boy Advance, entry for the GBAJam2024
https://github.com/issung/gematrix
butano cplusplus gameboy gameboy-advance homebrew
Last synced: 11 days ago
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Gem Matching game for the Game Boy Advance, entry for the GBAJam2024
- Host: GitHub
- URL: https://github.com/issung/gematrix
- Owner: Issung
- License: gpl-3.0
- Created: 2024-05-18T14:12:43.000Z (7 months ago)
- Default Branch: develop
- Last Pushed: 2024-08-18T01:05:16.000Z (4 months ago)
- Last Synced: 2024-12-06T23:32:43.279Z (16 days ago)
- Topics: butano, cplusplus, gameboy, gameboy-advance, homebrew
- Language: C++
- Homepage: https://issung.itch.io/gematrix
- Size: 67.7 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# GBA Jam 2024
My first and hopefully not last Game Boy Advance game! Written in C++ with Butano for [GBA Jam 2024](https://itch.io/jam/gbajam24).
## Credits
* [Butano](https://github.com/GValiente/butano) by [GValiente](https://github.com/GValiente/butano).
* SFX made with [Bfxr](https://www.bfxr.net/).
* Font by [2Pblog1](https://x.com/2pblog1).
* Menu music: [pms_are1.it by Powerack](https://modarchive.org/index.php?request=view_by_moduleid&query=162054)
* Game music #1: [4_RNDD!.xm by Drozerix](https://modarchive.org/index.php?request=view_by_moduleid&query=172898).
* Game music #2: [biotech.rth by Kokesz](https://modarchive.org/index.php?request=view_by_moduleid&query=174348).
* Game music #3: [Cirno.it by Maris](https://modarchive.org/index.php?request=view_by_moduleid&query=185072).
* Game music #4: [Fckdarules.xm by JAM](https://modarchive.org/index.php?request=view_by_moduleid&query=169181).
* Game music #5: [L3V3L_33 by Drozerix](https://modarchive.org/index.php?request=view_by_moduleid&query=172183).## Development
### Requirements
* This project has the same requirements as [Butano](https://github.com/GValiente/butano), follow getting started instructions [here](https://gvaliente.github.io/butano/getting_started.html).
* GBA Emulator (using [mGBA](https://mgba.io/) for this project).
* [devkitARM](https://devkitpro.org/wiki/Getting_Started).
* Python (use [pyenv](https://github.com/pyenv-win/pyenv-win)).
* [Butano](https://github.com/GValiente/butano) (imported as a submodule).### Extra Tools Used
* [Usenti](https://www.coranac.com/projects/usenti/) for sprite editing in format supported by the GBA.
* [VS Code](https://code.visualstudio.com/) used as IDE, this repo contains configuration to use it.#### Guides Used
* [Butano Getting Started](https://gvaliente.github.io/butano/getting_started.html).
* [GDB Debugging with mGBA](https://felixjones.co.uk/mgba_gdb/vscode.html).
* [Embedding emulator on itch.io](https://www.matthughson.com/2020/07/17/nesdev-embedding-an-emulator-on-itch-io/).
* Help from the lovely folks in the gbadev Discord.### Build / Debug
1. Clone the repo and `cd` into it.
2. `git submodule update --init` to pull Butano submodule.
3. `cd` into `src` this is where the actual GBA project is stored.
3. `make -j$(nproc)` to build using the makefile.
4. Open the output `.gba` file with your emulator to play.#### Debugging:
* The `.elf` file contains all the debug symbols, run this to debug.
* This is what is launched by VSCode debugging, specified in launch.json.
* If you want a better debugging experience you can play in the Makefile.
* Set USERFLAGS to `-Og` to disable most optimisations.