https://github.com/itailoli/honkai-starrail-fpsunlockunlimited-memory-patch
Honkai: Star Rail FPS Unlocker – tool to remove FPS limit completely (Memory Patch)
https://github.com/itailoli/honkai-starrail-fpsunlockunlimited-memory-patch
fps-unlocker honkai honkai-star-rail hoyoverse hsr mihoyo star-rail starrail unity
Last synced: about 2 months ago
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Honkai: Star Rail FPS Unlocker – tool to remove FPS limit completely (Memory Patch)
- Host: GitHub
- URL: https://github.com/itailoli/honkai-starrail-fpsunlockunlimited-memory-patch
- Owner: ItaiLoli
- License: mit
- Created: 2025-01-31T16:07:40.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-04T19:31:32.000Z (over 1 year ago)
- Last Synced: 2025-03-28T20:16:55.259Z (over 1 year ago)
- Topics: fps-unlocker, honkai, honkai-star-rail, hoyoverse, hsr, mihoyo, star-rail, starrail, unity
- Language: C++
- Homepage:
- Size: 4.88 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ✨ Honkai: Star Rail FPS Unlocker Unlimited (Memory Patch)
A lightweight tool that removes the built-in FPS cap in **Honkai: Star Rail** by patching its memory in real-time.
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## 🚀 Features
- Removes FPS limit (bypasses the 60-120 FPS cap)
- Works dynamically at runtime (no registry tweaks needed)
- Automatically detects the game process and patches the required memory
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## ⚙️ How It Works
This tool locates the **Honkai: Star Rail** process (`StarRail.exe`), identifies memory addresses responsible for the FPS limit, and sets their values to `0` (unlimited).
Unlike registry-based methods, which increase the cap only up to 120 FPS, this approach removes the limit entirely by modifying the game's memory at runtime.
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## 📝 Usage
1. **Launch the game**
Start **Honkai: Star Rail** and wait until it is fully loaded.
2. **Run the HSR: FPS Unlocker**
Launch [Honkai FPS Unlocker](https://github.com/ItaiLoli/Honkai-StarRail-FPSUnlockUnlimited-Memory-Patch/releases/latest) after the game is running. It will automatically:
- Detect the game process
- Locate relevant memory addresses
- Patch the FPS limit
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## 📦 Requirements
- The tool is written in **C++**
- You’ll need a compatible runtime or development environment to build or execute it