https://github.com/ivorforce/godot-grass-shells
Small repository with a basic grass shell texturing implementation.
https://github.com/ivorforce/godot-grass-shells
Last synced: 4 months ago
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Small repository with a basic grass shell texturing implementation.
- Host: GitHub
- URL: https://github.com/ivorforce/godot-grass-shells
- Owner: Ivorforce
- License: mit
- Created: 2023-11-13T23:13:11.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-13T23:37:06.000Z (over 2 years ago)
- Last Synced: 2025-04-04T09:45:08.715Z (over 1 year ago)
- Language: GDScript
- Size: 3.11 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# godot-grass-shells
Small repository with a basic grass shell texturing implementation, made with Godot 4.1.1.
The shader contains one variable for the amount of rendered shells, and one for the amount of march steps.
There is also `auto_grass_shell.gd` and `grass_shell_layer_cuboids.gdshader`, which provide a crude way to automatically create single layer shells from a mesh automatically.
## March vs Parallax
Both run at the same speed. The screenshots show the marcher at 30 steps.

The march steps approach doesn't work very well. I recommend using just the parallax.
