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https://github.com/iyear/biligo-live
🚀 BiliBili Live WebSocket Protocol SDK in Golang
https://github.com/iyear/biligo-live
bilibili bilibili-api bilibili-helper bilibili-live websocket
Last synced: 10 days ago
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🚀 BiliBili Live WebSocket Protocol SDK in Golang
- Host: GitHub
- URL: https://github.com/iyear/biligo-live
- Owner: iyear
- License: gpl-3.0
- Created: 2021-11-03T14:26:17.000Z (about 3 years ago)
- Default Branch: v0
- Last Pushed: 2024-07-15T03:15:20.000Z (4 months ago)
- Last Synced: 2024-10-28T11:57:43.667Z (11 days ago)
- Topics: bilibili, bilibili-api, bilibili-helper, bilibili-live, websocket
- Language: Go
- Homepage: https://pkg.go.dev/github.com/iyear/biligo-live
- Size: 101 KB
- Stars: 32
- Watchers: 3
- Forks: 9
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-bilibili-extra - Biligo-live - 哔哩哔哩直播 WebSocket 协议的 Golang 封装.![Go](svg/go.svg?raw=true) (开发 / 直播脚本)
README
BiliGO-LIVE
> BiliBili Live WebSocket Protocol SDK in Golang
![](https://img.shields.io/github/go-mod/go-version/iyear/biligo-live?style=flat-square)
![](https://img.shields.io/badge/license-GPL-lightgrey.svg?style=flat-square)
![](https://img.shields.io/github/v/release/iyear/biligo-live?color=red&style=flat-square)
![](https://img.shields.io/github/last-commit/iyear/biligo-live?style=flat-square)
[![Go Reference](https://pkg.go.dev/badge/github.com/iyear/biligo-live.svg)](https://pkg.go.dev/github.com/iyear/biligo-live)## 简介
**v0版本不保证对外函数、结构的不变性,请勿大规模用于生产环境**
哔哩哔哩直播 `WebSocket` 协议的 `Golang` 封装
### 特性
- 良好的设计,自定义程度高
- 代码、结构体注释完善,开箱即用
- 功能简单,封装程度高
### 说明- 该项目永远不会编写直接涉及滥用的接口
- 该项目仅供学习,请勿用于商业用途。任何使用该项目造成的后果由开发者自行承担### 参考
## 快速开始
### 安装```shell
go get -u github.com/iyear/biligo-live
``````go
import "github.com/iyear/biligo-live"
```### 使用
查看代码
```go
package mainimport (
"context"
"fmt"
"github.com/gorilla/websocket"
"github.com/iyear/biligo-live"
"log"
"time"
)// 同 README.md 的快速开始
func main() {
const room int64 = 48743// 获取一个Live实例
// debug: debug模式,输出一些额外的信息
// heartbeat: 心跳包发送间隔。不发送心跳包,70 秒之后会断开连接,通常每 30 秒发送 1 次
// cache: Rev channel 的缓存
// recover: panic recover后的操作函数
l := live.NewLive(true, 30*time.Second, 0, func(err error) {
log.Println("panic:", err)
// do something...
})// 连接ws服务器
// dialer: ws dialer
// host: bilibili live ws host
if err := l.Conn(websocket.DefaultDialer, live.WsDefaultHost); err != nil {
log.Fatal(err)
return
}ctx, stop := context.WithCancel(context.Background())
go func() {
// 进入房间
// room: room id(真实ID,短号需自行转换)
// key: 用户标识,可留空
// uid: 用户UID,可随机生成
if err := l.Enter(ctx, room, "", 12345678); err != nil {
log.Fatal(err)
return
}
}()go rev(ctx, l)
// 15s的演示
after := time.NewTimer(15 * time.Second)
defer after.Stop()
<-after.C
fmt.Println("I want to stop")
// 关闭ws连接与相关协程
stop()
// 为了使安全退出效果可见,进行阻塞,真实场景中可以移除
select {}
}
func rev(ctx context.Context, l *live.Live) {
for {
select {
case tp := <-l.Rev:
if tp.Error != nil {
// do something...
log.Println(tp.Error)
continue
}
handle(tp.Msg)
case <-ctx.Done():
log.Println("rev func stopped")
return
}
}
}
func handle(msg live.Msg) {
// 使用 msg.(type) 进行事件跳转和处理,常见事件基本都完成了解析(Parse)功能,不常见的功能有一些实在太难抓取
// 更多注释和说明等待添加
switch msg := msg.(type) {
// 心跳回应直播间人气值
case *live.MsgHeartbeatReply:
log.Printf("hot: %d\n", msg.GetHot())
// 弹幕消息
case *live.MsgDanmaku:
dm, err := msg.Parse()
if err != nil {
log.Println(err)
return
}
fmt.Printf("弹幕: %s (%d:%s) 【%s】| %d\n", dm.Content, dm.MID, dm.Uname, dm.MedalName, dm.Time)
// 礼物消息
case *live.MsgSendGift:
g, err := msg.Parse()
if err != nil {
log.Println(err)
return
}
fmt.Printf("%s: %s %d个%s\n", g.Action, g.Uname, g.Num, g.GiftName)
// 直播间粉丝数变化消息
case *live.MsgFansUpdate:
f, err := msg.Parse()
if err != nil {
log.Println(err)
return
}
fmt.Printf("room: %d,fans: %d,fansClub: %d\n", f.RoomID, f.Fans, f.FansClub)
// case:......// General 表示live未实现的CMD命令,请自行处理raw数据。也可以提issue更新这个CMD
case *live.MsgGeneral:
fmt.Println("unknown msg type|raw:", string(msg.Raw()))
}
}```
## LICENSE
GPLv3