https://github.com/izayoijiichan/vgo.gltf
VgoGltf is the basic and common definition of glTF.
https://github.com/izayoijiichan/vgo.gltf
Last synced: 4 months ago
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VgoGltf is the basic and common definition of glTF.
- Host: GitHub
- URL: https://github.com/izayoijiichan/vgo.gltf
- Owner: izayoijiichan
- License: mit
- Created: 2020-08-07T08:16:34.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-03-12T15:08:17.000Z (over 4 years ago)
- Last Synced: 2024-12-27T20:46:11.288Z (6 months ago)
- Language: C#
- Size: 26.4 KB
- Stars: 3
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
# VgoGltf
VgoGltf is the basic and common definition of glTF.
___
## Storage- GltfHeader
- GltfChunk## Buffers
- IByteBuffer
- ArraySegmentByteBuffer
- ReadOnlyArraySegmentByteBuffer## Enums
- WebGL
- GltfBufferViewTarget
- GltfComponentType
- GltfCullFaceMode
- GltfMeshPrimitiveMode
- GltfTextureMagFilterMode
- GltfTextureMinFilterMode
- GltfTextureTarget
- GltfTextureWrapMode- EnumString
- GltfAccessorType
- GltfAlphaMode
- GltfAnimationChannelPath
- GltfAnimationInterpolationType
- GltfCameraProjectionType- UnityEngine
- AnimationModule
- AnimatorCullingMode
- AnimatorUpdateMode
- HumanBodyBones- CoreModule
- GradientMode
- MotionVectorGenerationMode
- SpriteMaskInteraction
- WrapMode
- WeightedMode- ParticleSystemModule
- ParticleSystemAnimationMode
- ParticleSystemAnimationRowMode
- ParticleSystemAnimationTimeMode
- ParticleSystemAnimationType
- ParticleSystemCollisionMode
- ParticleSystemCollisionQuality
- ParticleSystemCollisionType
- ParticleSystemCullingMode
- ParticleSystemCurveMode
- ParticleSystemEmitterVelocityMode
- ParticleSystemGameObjectFilter
- ParticleSystemGradientMode
- ParticleSystemInheritVelocityMode
- ParticleSystemMeshShapeType
- ParticleSystemNoiseQuality
- ParticleSystemOverlapAction
- ParticleSystemRenderMode
- ParticleSystemRenderSpace
- ParticleSystemRingBufferMode
- ParticleSystemScalingMode
- ParticleSystemShapeMultiModeValue
- ParticleSystemShapeTextureChannel
- ParticleSystemShapeType
- ParticleSystemSimulationSpace
- ParticleSystemSortMode
- ParticleSystemStopAction
- ParticleSystemTrailMode
- ParticleSystemTrailTextureMode- PhysicsModule
- CollisionDetectionMode
- PhysicMaterialCombine
- RigidbodyConstraints
- RigidbodyInterpolation- Rendering
- LightmapBakeType
- LightProbeUsage
- LightRenderMode
- LightShadowResolution
- LightShadows
- LightShape
- LightType
- ReflectionProbeUsage
- ShadowCastingMode
- ShadowCastingMode
- UVChannelFlags- SkyboxShader
- SkyboxImageType
- SkyboxLayout
- SkyboxMapping
- SkyboxSunDisk- VGO
- VgoBlendShapeKind
- VgoBlendShapeFacePartsType
- VgoBlendShapeBlinkType
- VgoBlendShapeViseme
- VgoBlendShapePresetType## Structs
- Color3
- Color4
- Matrix2
- Matrix3
- Vector4Ubyte
- Vector4Uint
- Vector4Ushort## Framework
- .NET Standard 2.0
- .NET Framework 4.7___
Last updated: 15 August, 2020
Editor: Izayoi Jiichan*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*