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https://github.com/j-waters/sumo-smash-fencing
https://github.com/j-waters/sumo-smash-fencing
Last synced: 16 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/j-waters/sumo-smash-fencing
- Owner: j-waters
- License: mit
- Created: 2018-03-09T09:42:36.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2018-03-23T11:07:49.000Z (almost 7 years ago)
- Last Synced: 2024-12-06T21:34:14.529Z (about 1 month ago)
- Language: JavaScript
- Size: 426 KB
- Stars: 1
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Phaser 3 template (ES5)
Very basic template project for game development with Phaser 3.
## Feature
- dev server with live-reload
- build
- simple `SHOW_ALL` style stretch mode
- webpack
- clean structure
- automatically find available port (start from 4000)## How to run
- Development: `npm run start`
- Build: `npm run build`## Folders
- assets: raw assets, you can put images and texture packer files here, export atlas to `media` folder
- media: image, atlas, sound and whatever you need to ship with the final game
- src: source code locates here, `main.js` is the entry## The Game
Uses a smartphone as a controller for the game, linking to the computer and allowing players to interact through their on-phone browser. The aim is to knock other people off the central platform using 360 degree movement, and a 'dash' ability (using the phone to controll your character).
Each person is assigned a colour when they join, which correllates to the colour displayed as the background of the browser on the mobile device.
Max number of players (current) = 4
## Possible Ideas
### Items:
- Bomb?
- Weapons?
- Fire dash ability?