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https://github.com/j3k0/ganomede-turngame

Ganomede turn-based game micro-service
https://github.com/j3k0/ganomede-turngame

Last synced: 9 days ago
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Ganomede turn-based game micro-service

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README

        

Turn-Game
---------

Manage a turn based game session.

Relations
---------

The turn-game module will:

* Manage in-progress games in the `redis_games` redis database.
* Perform moves requested by clients using rules-api services, update `redis_games`.
* Use the `redis_auth` database to check requester identity.

Configuration
-------------

* `RULES_PORT_8080_TCP_ADDR` - IP of the rules service
* `RULES_PORT_8080_TCP_PORT` - Port of the rules service
* `CHAT_PORT_8080_TCP_ADDR` - IP of the chat service (optional)
* `CHAT_PORT_8080_TCP_PORT` - Port of the chat service (optional)
* `NOTIFICATIONS_PORT_8080_TCP_ADDR` - IP of the notifications service
* `NOTIFICATIONS_PORT_8080_TCP_PORT` - Port of the notifications service
* `API_SECRET` - Secret key used to send notifications
* `REDIS_AUTH_PORT_6379_TCP_ADDR` - IP of the AuthDB redis
* `REDIS_AUTH_PORT_6379_TCP_PORT` - Port of the AuthDB redis
* `REDIS_GAMES_PORT_6379_TCP_ADDR` - IP of the games redis
* `REDIS_GAMES_PORT_6379_TCP_PORT` - Port of the games redis

API
---

All requests made to the turngame API require an auth token, passed in the request URL.

# Single Game [/turngame/v1/auth/:token/games/:id]

+ Parameters
+ token (string) ... User authentication token
+ id (string) ... ID of the game

## Retrieve a game state [GET]

### response [200] OK

{
"id": "ab12345789",
"type": "triominos/v1",
"players": [ "some_username_1", "some_username_2" ],
"turn": "some_username_1",
"status": "active",
"gameData": { ... }
}

Possible status:

* `inactive`
* `active`
* `gameover`

## Create a game [POST]

Use the appropriate `rules-api` service to initiate a new game.

### body (application/json)

{
"type": "triominos/v1",
"players": [ "some_username_1", "some_username_2" ],
"gameConfig": {
... game specific data to be passed to the rules-api ...
}
}

### response [200] OK

{
"id": "1234",
"type": "triominos/v1",
"players": [ "some_username", "other_username" ],
"turn": "some_username",
"status": "inactive",
"gameData": {
... game specific data ...
}
}

# Moves Collection [/turngame/v1/auth/:token/games/:id/moves]

+ Parameters
+ token (string) ... Authentication token
+ id (string) ... ID of the game

## Add a move to a game [POST]

Add a move, optionally trigger a chat system event (if "chatEvent" is provided).

### body (application/json)

{
"moveData": { ... },
"chatEvent": "pass"
}

### response [200] OK

{
"id": "string",
"type": "triominos/v1",
"players": [ "some_username", "other_username" ],
"turn": "other_username",
"status": "active",
"gameData": {
... game specific data ...
},
"moveResult" {
... game specific data ...
}
}

### response [400] Bad Request

{
"code": "InvalidPosition"
}

List of codes will be application dependent, as returned by the `rules-api`

## List moves made on the given game [GET]

### response [200] OK

[
{
"player": "some_username",
"move": { ... }
},
{
"player": "other_username",
"move": { ... }
},
{
"player": "some_username",
"move": { ... }
}
]