https://github.com/jackyyang09/many-mouse-unity
Finally, multiple mouse input in Unity!
https://github.com/jackyyang09/many-mouse-unity
Last synced: 2 months ago
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Finally, multiple mouse input in Unity!
- Host: GitHub
- URL: https://github.com/jackyyang09/many-mouse-unity
- Owner: jackyyang09
- License: mit
- Created: 2022-02-19T20:55:06.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-02-13T22:47:50.000Z (over 2 years ago)
- Last Synced: 2025-03-15T00:48:01.751Z (2 months ago)
- Language: C#
- Homepage:
- Size: 7.49 MB
- Stars: 9
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Disclaimer
**I have since released a better starting implementation of [multiple mouse devices in Unity](https://github.com/jackyyang09/Multi-Mouse-Unity). As such, I will not be updating this project any longer. This repo will be left up for archival purposes.**# Overview
ManyMouseUnity is a Unity implementation of a C# port of [ManyMouse](https://icculus.org/manymouse/) whose purpose is to finally make using multiple mouse input devices in Unity possible.# Getting Started
1. Download the latest release package from [here](https://github.com/jackyyang09/Many-Mouse-Unity/releases).
2. Import the package contents into your Unity project
3. Check out the Examples folder for ways of integrating ManyMouse in your project
4. Make sure to add `using ManyMouseUnity;` at the top of your files when using ManyMouseUnity in your scripts# Credits
This Unity package is an extension of a Unity C# port and implementation of ManyMouse by [Aubrey Hesselgren](https://github.com/HilariousCow) who shared his work on [a blogpost showcasing another implementation of RawInput in Unity for the purposes of multiple mouse input](https://alastaira.wordpress.com/2015/08/04/multiple-mice-input-in-unity/). Unlike ManyMouse, I was never able to get RawInputSharp to work.[ManyMouse was originally created by Ryan C. Gordon](https://github.com/icculus/manymouse)