Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/jacobgardner/monopoly-server
Jim's Monopoly Server
https://github.com/jacobgardner/monopoly-server
Last synced: 7 days ago
JSON representation
Jim's Monopoly Server
- Host: GitHub
- URL: https://github.com/jacobgardner/monopoly-server
- Owner: jacobgardner
- Created: 2016-07-29T01:13:07.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2020-02-01T00:47:54.000Z (almost 5 years ago)
- Last Synced: 2024-10-30T14:50:54.293Z (about 2 months ago)
- Language: JavaScript
- Size: 74.2 KB
- Stars: 1
- Watchers: 4
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# monopoly-server
Jim's Monopoly Server## Installation
```
npm install
```## Running
This command is what you want to run during development. It will restart the server every time there's a change.
```
npm start
```# User Documentation
Examples can also be found in *dummyClient.js*. Functions are assumed to be
part of 'socket.io-client' object unless otherwise noted.## .emit('register', name [, regID])
Used to take a player slot for a new game upon connection to server.
### Name
String of user's name. Cannot be `'Bank'`, as this may result in the server
assigning user the name `'ButtFace'`.### regID
5 character String provided to user for ranked games. If non-ranked ID will
not be required.## .on('promptBuy', *callback*(property, boardState))
Informs client of an opportunity to purchase a property.
### callback
Should emit a boolean value to `socket.emit('confirmBuy', bool)` after any
desired actions (e.g. Trading, Mortgaging) are
completed. If client wishes to purchase, they should ensure they have
adequate funds available.#### property
Property object, same as objects found in `boardState`. Cost can be found
in `property.cost`;#### boardState
BoardState .json file showing current state of properties and players.
## .on('promptPayment', *callback*(amount, boardState))
Informs client of money due to other players or the Bank.
### callback
Should emit to `socket.emit('confirmPayment')` once client has ensured funds
are available.#### amount
Amount due.
#### boardState
BoardState .json file showing current state of properties and players.
## .on('promptRoll', *callback*(boardState))
Informs client it is their player's turn and they may take any number of
actions before beginning movement phase.### callback
Should emit to `socket.emit('rollDice')` once player has taken any desired
actions. Server will automatically roll and move and proceed to notify client
of next available action, if any.#### boardState
BoardState .json file showing current state of properties and players.
## .on('msg', *callback*(message))
Sends clents any relevant messages to be logged, particularly non-critical
errors.### callback
No response to server is expected.
#### message
String of message sent.