https://github.com/jadamka/doom-fire
Doom Fire recreation in C++ and SFML
https://github.com/jadamka/doom-fire
cpp cpp17 doomfire sfml
Last synced: 10 months ago
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Doom Fire recreation in C++ and SFML
- Host: GitHub
- URL: https://github.com/jadamka/doom-fire
- Owner: Jadamka
- Created: 2025-02-04T14:11:35.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-02-22T09:49:09.000Z (over 1 year ago)
- Last Synced: 2025-07-30T22:53:34.249Z (11 months ago)
- Topics: cpp, cpp17, doomfire, sfml
- Language: C++
- Homepage:
- Size: 5.58 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README

# Doom-Fire
This project replicates the iconic fire effect used in the loading screen of the PlayStation 1 port of Doom. I decided to implement it in C++ using SFML, both for fun and as a personal challenge since I haven't worked with SFML in a while.
# Dependencies
* SFML 3.0
# How to run
1) ```git clone ```
2) ```mkdir build```
3) ```cd build```
4) ```cmake ../```
5) ```cmake --build .```
6) ```./DoomFire```
7) Don't forget to press the Enter to start the fire effect
8) Enjoy
# Controls
* Press Enter to run the effect
* Press Space to stop the effect
# Acknowledgments
https://fabiensanglard.net/doom_fire_psx/