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https://github.com/jadamka/doom-fire

Doom Fire recreation in C++ and SFML
https://github.com/jadamka/doom-fire

cpp cpp17 doomfire sfml

Last synced: 10 months ago
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Doom Fire recreation in C++ and SFML

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![doomfire](https://github.com/user-attachments/assets/f8fdc538-8f9d-4b45-9c1d-de847898d2d7)

# Doom-Fire

This project replicates the iconic fire effect used in the loading screen of the PlayStation 1 port of Doom. I decided to implement it in C++ using SFML, both for fun and as a personal challenge since I haven't worked with SFML in a while.

# Dependencies
* SFML 3.0

# How to run
1) ```git clone ```
2) ```mkdir build```
3) ```cd build```
4) ```cmake ../```
5) ```cmake --build .```
6) ```./DoomFire```
7) Don't forget to press the Enter to start the fire effect
8) Enjoy

# Controls
* Press Enter to run the effect
* Press Space to stop the effect

# Acknowledgments
https://fabiensanglard.net/doom_fire_psx/