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https://github.com/jadbox/IsoHill-Game-Engine
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
https://github.com/jadbox/IsoHill-Game-Engine
Last synced: 3 months ago
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IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
- Host: GitHub
- URL: https://github.com/jadbox/IsoHill-Game-Engine
- Owner: jadbox
- Created: 2011-11-03T05:21:21.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2012-08-30T19:45:39.000Z (about 12 years ago)
- Last Synced: 2024-05-06T10:35:50.914Z (6 months ago)
- Language: ActionScript
- Homepage: http://www.isohill.com
- Size: 4.5 MB
- Stars: 103
- Watchers: 20
- Forks: 28
- Open Issues: 1
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Metadata Files:
- Readme: README.txt
Awesome Lists containing this project
- awesome-actionscript-sorted - IsoHill-Game-Engine - IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license (Video Games / Game Engine)