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https://github.com/jadbox/IsoHill-Game-Engine
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
https://github.com/jadbox/IsoHill-Game-Engine
Last synced: about 2 months ago
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IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
- Host: GitHub
- URL: https://github.com/jadbox/IsoHill-Game-Engine
- Owner: jadbox
- Created: 2011-11-03T05:21:21.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2012-08-30T19:45:39.000Z (over 12 years ago)
- Last Synced: 2024-11-14T17:16:17.408Z (about 2 months ago)
- Language: ActionScript
- Homepage: http://www.isohill.com
- Size: 4.5 MB
- Stars: 103
- Watchers: 20
- Forks: 29
- Open Issues: 1
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Metadata Files:
- Readme: README.txt
Awesome Lists containing this project
- awesome-actionscript-sorted - IsoHill-Game-Engine - IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license (Video Games / Game Engine)
README
IsoHill engine, http://www.isohill.com
Copyright (c) 2011, Jonathan Dunlap, http://www.jadbox.com
All rights reserved. Licensed: http://www.opensource.org/licenses/bsd-license.phpRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.