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https://github.com/jahnstar/hey-area-object-spawner
Open-source Procedural Object Spawner Tool | for Unity Engine
https://github.com/jahnstar/hey-area-object-spawner
advanced-procedural-foliage-spawner csharp game-design game-development level-design polygon procedural-area-spawner random-prefab-spawner spawner unity unity-free-assets unity3d-creating-a-timed-spawner unity3d-plugin
Last synced: about 12 hours ago
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Open-source Procedural Object Spawner Tool | for Unity Engine
- Host: GitHub
- URL: https://github.com/jahnstar/hey-area-object-spawner
- Owner: JahnStar
- License: mit
- Created: 2020-12-30T21:39:50.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2024-07-28T15:00:52.000Z (4 months ago)
- Last Synced: 2024-10-10T10:07:39.309Z (about 1 month ago)
- Topics: advanced-procedural-foliage-spawner, csharp, game-design, game-development, level-design, polygon, procedural-area-spawner, random-prefab-spawner, spawner, unity, unity-free-assets, unity3d-creating-a-timed-spawner, unity3d-plugin
- Language: C#
- Homepage:
- Size: 24.8 MB
- Stars: 89
- Watchers: 7
- Forks: 16
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Hey Area Object Spawner v1.4
Spawn Random Objects Inside The Complex Areas! (in unity)
Hey Area Object Spawner is a user-friendly level design tool that enables you to generate random objects within a complex area on a terrain. The spawning hierarchy system allows for the efficient creation of complex area spawning systems (defined as polygons from points), saving you time in level design!The plugin is available for free on the Unity Asset Store: Click for add to your unity assets
Features:
* Spawn objects with random scales and rotations
* Unlimited complex area creation (polygons from points)
* Add an unlimited number of object properties
* Edit areas within the editor and save as prefab
* Generate objects with attached colliders and scripts
* Determine if a point lies within a defined area (using a provided function)
* You can also use it as a **Procedural Foliage Spawner**## How To Use
1. Drag and drop the spawner into the hierarchy.
2. Create a spawn object property.
3. Select your spawn object and edit spawner properties.
4. Press Ctrl + Shift + Click to create a point and define a new area.
Click again to add additional points.
Add your spawn properties to the spawner and spawn objects.
New UI
Controls- Create Point: **SHIFT+CLICK**
- Create Area: **CTRL+SHIFT+CLICK**
- Delete Selected Area: **BACKSPACE**System Requirements
Unity 2020.1.0 or later versions.
## License
MIT License
Copyright (c) 2020 Halil Emre Yildiz
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.