https://github.com/jakeloo/glfw-diligent
Using GLFW with DiligentEngine
https://github.com/jakeloo/glfw-diligent
d3d12 diligentcore glfw opengl
Last synced: about 1 month ago
JSON representation
Using GLFW with DiligentEngine
- Host: GitHub
- URL: https://github.com/jakeloo/glfw-diligent
- Owner: jakeloo
- Created: 2020-04-09T22:17:24.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-04-10T22:57:40.000Z (about 5 years ago)
- Last Synced: 2025-03-24T16:47:38.792Z (2 months ago)
- Topics: d3d12, diligentcore, glfw, opengl
- Language: C++
- Homepage:
- Size: 6.84 KB
- Stars: 2
- Watchers: 1
- Forks: 5
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# GLFW with DiligentEngine
Sample project showcase [GLFW](https://github.com/glfw/glfw) (window) with [DiligentEngine](https://github.com/DiligentGraphics/DiligentEngine) (rendering).
In this sample, D3D12 is used on Windows and OpenGL on MacOS. The render device type can be changed by `m_DeviceType` variable in `main.cpp`.### Build
1. `git submodule update --init --recursive`
2. Configure the project: `cmake -B build`
3. Build the project: `cmake --build build`### License
* GLFW: [LICENSE](https://www.glfw.org/license.html)
* DiligentCore: [LICENSE](https://github.com/DiligentGraphics/DiligentCore#license)
* DiligentSamples: [LICENSE](https://github.com/DiligentGraphics/DiligentSamples#license)