https://github.com/jameslafritz/coreframework
Scritable Object Variables and Custom Attributes.
https://github.com/jameslafritz/coreframework
unity-package unity-package-manager unity3d-framework unity3d-package
Last synced: 5 months ago
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Scritable Object Variables and Custom Attributes.
- Host: GitHub
- URL: https://github.com/jameslafritz/coreframework
- Owner: JamesLaFritz
- License: mit
- Archived: true
- Created: 2021-05-11T05:15:19.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2022-07-21T09:53:56.000Z (over 3 years ago)
- Last Synced: 2024-09-27T23:21:41.223Z (over 1 year ago)
- Topics: unity-package, unity-package-manager, unity3d-framework, unity3d-package
- Language: C#
- Homepage:
- Size: 1.78 MB
- Stars: 12
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
This Project is now obsolete please use https://github.com/JamesLaFritz/CoreFramework2022
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Core Frame Work
Uses Scriptable Objects as Variables and Game Events. Also Contains Custom Attributes.
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Table of Contents
## About The Project

### Scriptable Object Variables and Game Events
-------------------------------------------------------------------------------
[Using ScriptableObject Variables](https://blog.devgenius.io/script-communication-in-unity-using-scriptable-objects-ad2ef0d99c59)
[ScriptableObject Game Events](https://blog.devgenius.io/scriptableobject-game-events-1f3401bbde72)
### Custom Attributes
-------------------------------------------------------------------------------
[Making the Inspector Look Better](https://blog.devgenius.io/making-the-inspector-look-better-175baf39ada0)
### Built With
### Installation
[Creating and Using Custom Packages](https://blog.devgenius.io/creating-custom-packages-for-use-in-unity-7dfbaa49e4b4)
* In Unity open the package manager
* Go to Window->PackageManager
* 
* Install this Package from git url
* Click the Plus Drop down
* Select "add package from git URL"
* https://github.com/JamesLaFritz/CoreFrameWork.git
* Select add
* 
## Roadmap
See the [open issues](https://github.com/JamesLaFritz/CoreFrameWork/issues) for a list of proposed features (and known issues).
## License
Distributed under the MIT License. See `LICENSE` for more information.
## Acknowledgements
* Based on Ryan Hipple's Game Architecture with Scriptable Objects from Unite Austin 2017
* [Ryan Hipple's Game Architecture with Scriptable Objects from Unite Austin 2017 ](https://github.com/roboryantron/Unite2017)
* [@roboryantron](https://twitter.com/roboryantron)
* [The video for the talk is posted on Unity's YouTube page.](https://www.youtube.com/watch?v=raQ3iHhE_Kk)
* [Here is a blog post He did about the talk](http://www.roboryantron.com/2017/10/unite-2017-game-architecture-with.html)
* [The slides are on slideshare.](https://www.slideshare.net/RyanHipple/game-architecture-with-scriptable-objects)
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[contributors-url]: https://github.com/JamesLafritz/CoreFrameWork/graphs/contributors
[forks-shield]: https://img.shields.io/github/forks/JamesLafritz/CoreFrameWork.svg?style=for-the-badge
[forks-url]: https://github.com/JamesLafritz/CoreFrameWork/network/members
[stars-shield]: https://img.shields.io/github/stars/JamesLafritz/CoreFrameWork.svg?style=for-the-badge
[stars-url]: https://github.com/JamesLafritz/CoreFrameWork/stargazers
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[issues-url]: https://github.com/JamesLafritz/CoreFrameWork/issues
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[license-url]: https://github.com/JamesLafritz/CoreFrameWork/blob/main/LICENSE