https://github.com/jamesrandall/gpumandelbrot
A Mandelbrot rendered using a fragment shader on the GPU
https://github.com/jamesrandall/gpumandelbrot
Last synced: about 1 month ago
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A Mandelbrot rendered using a fragment shader on the GPU
- Host: GitHub
- URL: https://github.com/jamesrandall/gpumandelbrot
- Owner: JamesRandall
- License: other
- Created: 2023-05-01T13:09:22.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-05-01T16:33:28.000Z (over 3 years ago)
- Last Synced: 2025-10-26T01:04:45.710Z (10 months ago)
- Language: JavaScript
- Homepage:
- Size: 1.07 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# GPU Mandelnbrot
An example of using WebGL to render the famous Mandelbrot with a fragment shader on the GPU. It can be tried online here:
https://www.jamesdrandall.com/gpumandelbrot/
[](https://www.youtube.com/watch?v=MkJs_FjkbJo)
I will be writing about how this works shortly but in the meantime the basic concepts of using graphics APIs such as OpenGL can be found in my book Game Engine Development in C#, the work in progress of which is available on my [Patreon](https://www.patreon.com/jamesrandall).
## Running locally
Clone the repository and then, in the cloned folder, run the commands:
npm install
npm start