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https://github.com/jamesskemp/fishy-fishy-phaser-game
A game created in Phaser using TypeScript and NodeJS, and developed in Visual Studio Code.
https://github.com/jamesskemp/fishy-fishy-phaser-game
example-project kenney-assets-used phaser-game phaser3 phaserjs typescript vscode
Last synced: about 1 month ago
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A game created in Phaser using TypeScript and NodeJS, and developed in Visual Studio Code.
- Host: GitHub
- URL: https://github.com/jamesskemp/fishy-fishy-phaser-game
- Owner: JamesSkemp
- Created: 2018-07-22T14:51:31.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-03-26T21:28:32.000Z (8 months ago)
- Last Synced: 2024-04-08T00:10:30.794Z (8 months ago)
- Topics: example-project, kenney-assets-used, phaser-game, phaser3, phaserjs, typescript, vscode
- Language: TypeScript
- Homepage:
- Size: 821 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 14
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Fishy-Fishy, Example Phaser 3 Game
The following is a game developed using Phaser 3 and TypeScript, using NodeJS and Visual Studio Code for development.A Phaser 3 starter project can be found at https://github.com/JamesSkemp/phaser-3-vsc-typescript-nodejs.
## What the Base Project Provides
- src
- assets
- This directory can be used to store any assets (images, audio, etcetera) that your game will use.
- plugins
- This directory is intended to store any plugins that are used by your game.
- ts
- This directory is intended to store your TypeScript files, and includes a .gitignore so that any JavaScript files that are built aren't committed.
- A possible directory structure, as well as a few starter scenes, have been added for ease, but can be removed without issue.
- app.css can include any styling necessary for your application.
- favicon.ico
- HTML5 Logo by [World Wide Web Consortium/W3C](http://www.w3.org/) and included here based upon the [logo FAQ](http://www.w3.org/html/logo/faq.html) allowing it (and it seems like the best logo to start with).
- index.html
- The `title` and `h1` elements should be updated to match the needs of your game.
- Includes a reference to the minified Phaser library.
- Also includes a reference to a JavaScript file, which the Visual Studio project is setup to output TypeScript files to, and which should be updated to match your needs.
- gulpfile.js includes gulp tasks used to build the site.
- package.json contains the Node packages used by this project.
- README.md is this file, and should be replaced with whatever content is needed for your game.
- tsconfig.json
- This file determines how TypeScript will compile the project.
- By default all TypeScript files will be compiled into a single app.js file in the root of the project.
- webpack.config.js
- This file contains the default webpack configuration.
- .editorconfig
- "EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs." See https://editorconfig.org/
- .eslintignore
- This file sets which directories/files should not be parsed by eslint.
- .eslintrc.js
- This file contains the starting eslint configurations. Base support for TypeScript is included.
- See ESLint [Rules](https://eslint.org/docs/rules/) for more information.
- .gitlab-ci.yml
- Adds support to build and host your site on [GitLab Pages](https://docs.gitlab.com/ee/user/project/pages/).
- .vscode/tasks.json
- Used by Visual Studio code when running the build task.## How to Build the Site
To build this project you'll need [Node.js](https://nodejs.org) installed.Next run `npm install` in the root directory to install the various dependencies.
Run `npm run build` after modifying code to populate the **public** directory with the final site contents. You can instead run `npm run build-dev` to build the JavaScript in development mode, or `npm run start:dev` to run an automatically updating instance.
If you'd like to run a simple web server, install http-server via `npm install http-server -g`, which can then be run from the public directory by running `http-server`.
If you'd like to lint your TypeScript/JavaScript, run `npm run lint`.
## Upgrading Phaser
To upgrade Phaser 3 run `npm upgrade phaser`.## Credits
Assets from [Kenney's Fish Pack](https://kenney.nl/assets/fish-pack).