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https://github.com/jamesthejellyfish/InfiniteScoreMod
A mod for balatro that increases the maximum score from 1.7e308 to effectively infinite.
https://github.com/jamesthejellyfish/InfiniteScoreMod
Last synced: about 1 month ago
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A mod for balatro that increases the maximum score from 1.7e308 to effectively infinite.
- Host: GitHub
- URL: https://github.com/jamesthejellyfish/InfiniteScoreMod
- Owner: jamesthejellyfish
- License: mit
- Created: 2024-03-10T03:55:42.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-03-11T16:05:19.000Z (10 months ago)
- Last Synced: 2024-08-02T00:22:56.067Z (5 months ago)
- Language: Lua
- Size: 2.89 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-balatro - InfinteScore - 将得分上限从 1.7e308 增加到了无限大。 by [@JamestheJellyfish](https://github.com/jamesthejellyfish) (模组 (依赖 [**Steamodded**](https://github.com/Steamopollys/Steamodded)) / 功能)
README
# InfiniteScoreMod
A mod for balatro that increases the maximum score from 1.7e308 to effectively infinite.Requires [Steammodded](https://github.com/Steamopollys/Steamodded)
Go to [releases](https://github.com/jamesthejellyfish/InfiniteScoreMod/releases), download InfiniteScore.zip, unzip and place all files in C:/Users/your username/AppData/Roaming/Balatro/Mods/ (you may have to make this folder)
# Compatibility Warning
- This mod makes significant changes to base functions that exist in the game. Because of this, this mode will likely not be compatible with other mods without significant tweaking.
- InfiniteScore has been tested with Steamodded version 0.7.2. More recent versions may break this mod.Thanks to thenumbernine for their [bignumber library](https://github.com/thenumbernine/lua-bignumber/), which I adapted as the basis for this mod.
# features
- allows for the blind amount and chips scored to exceed the game's current maximum of the 64 bit double maximum value (~1.7e308)
![Scoring hand](Screenshots/scoring.png)- The ante continues to scale exponentially, and can theoretically continue on forever.
![500 ante](Screenshots/ante%20500.png)- also includes a challenge that starts at ante 39 and a build that can score past the previous score cap, as an illustration of the mod's functionality.
# Known Issues
- As can be seen in the previous screenshot, the visual scaling for both the ante and the mult and chips is pretty broken as I did not have a perfect understanding of how it worked so just left it as-is.
- it is quite possible that things will break if you exit out of a game and try to enter again, as the change in datatype required a major rehaul of the saving and loading functions for blind information.
- The bignumber library is very unstable and prone to breaking, especially with larger numbers (>e5000). There are likely a myriad of bugs that I have not caught in testing. Feel free to post an issue describing the bug and I will hopefully address it in a subsequent release.