https://github.com/jamis/dnd-dungeon
A random maze generator in C, with a CGI front-end for generating random dungeons for D&D, 3rd edition
https://github.com/jamis/dnd-dungeon
Last synced: 7 months ago
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A random maze generator in C, with a CGI front-end for generating random dungeons for D&D, 3rd edition
- Host: GitHub
- URL: https://github.com/jamis/dnd-dungeon
- Owner: jamis
- License: other
- Created: 2008-09-10T16:09:26.000Z (over 17 years ago)
- Default Branch: master
- Last Pushed: 2008-09-10T16:09:41.000Z (over 17 years ago)
- Last Synced: 2025-04-15T23:12:36.609Z (about 1 year ago)
- Homepage:
- Size: 152 KB
- Stars: 36
- Watchers: 8
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README
- License: LICENSE
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README
This application is a generator, capable of randomly producing full-fledged
dungeons and mazes for D&D, 3rd edition. It includes a CGI
front-end, as well as a command-line front-end that is suitable only for
generating mazes (though is quite powerful for all of that).
BUILDING
--------
This library was written well before I knew anything about autoconf and
friends. Thus, the makefile should be considered to be only a guideline, and
you're expected to actually MUCK WITH IT. Yes, I know. How deliciously
primitive.
You should set the CFLAGS environment variable to the locations of the
following header files:
* dnd-writetem (a library hosted at this site)
* dnd-util (a library hosted at this site)
* dnd-npc (a library hosted at this site)
* qDecoder (http://www.qDecoder.org)
* gd2 (http://www.boutell.com/gd/)
You should also set the LDFLAGS environment variable to the locations of the
library (*.a) files for each of the above as well.