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https://github.com/jasonwebb/dla-sandbox-for-unity
Unity project exploring 3D diffusion-limited aggregation (DLA) with high-res photogrammetry scans
https://github.com/jasonwebb/dla-sandbox-for-unity
3d-scan diffusion-limited-aggregation dla photogrammetry simulation unity
Last synced: 18 days ago
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Unity project exploring 3D diffusion-limited aggregation (DLA) with high-res photogrammetry scans
- Host: GitHub
- URL: https://github.com/jasonwebb/dla-sandbox-for-unity
- Owner: jasonwebb
- Created: 2019-10-19T02:33:36.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-10-20T01:19:00.000Z (over 5 years ago)
- Last Synced: 2024-11-20T09:36:58.105Z (3 months ago)
- Topics: 3d-scan, diffusion-limited-aggregation, dla, photogrammetry, simulation, unity
- Language: C#
- Homepage:
- Size: 126 MB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
```
TODO: introduction
```## DLA.cs
```
TODO: describe function
```## WalkerScript.cs
```
TODO: describe function
```## Usage
1. Place your mesh object in a GameObject container with the tag `MeshContainer`.
1. Give the mesh object the tag `Mesh`.
1. Attach a `MeshCollider` to the mesh object.
1. Attach the `DLA.cs` script to the mesh object.![Screenshot of Unity with configuration notes](images/usage-screenshot.png)