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https://github.com/jasperav/rand_derive2
🎲 Generates any type with random values
https://github.com/jasperav/rand_derive2
random random-generation rust
Last synced: 3 months ago
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🎲 Generates any type with random values
- Host: GitHub
- URL: https://github.com/jasperav/rand_derive2
- Owner: Jasperav
- License: apache-2.0
- Created: 2020-06-14T12:10:41.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-06-18T07:25:18.000Z (over 1 year ago)
- Last Synced: 2024-04-28T17:45:24.281Z (8 months ago)
- Topics: random, random-generation, rust
- Language: Rust
- Homepage:
- Size: 38.1 KB
- Stars: 5
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
Awesome Lists containing this project
README
# Rand derive 2
[![Latest Version](https://img.shields.io/crates/v/rand_derive2.svg)](https://crates.io/crates/rand_derive2)
[![Build Status](https://img.shields.io/github/workflow/status/jasperav/rand_derive2/CI/master)](https://github.com/jasperav/rand_derive2/actions)Derive macro for generating random types with the `rand` crate.
It will implement the `rand::distributions::Standard` for a given type.## Usage
Check out the example crate or follow the instructions below.
1. Add this to your Cargo.toml file:
```toml
[dependencies]
rand_derive2 = "0.1"
rand = "0.8"
```2. Import the macro somewhere in your file where your type is:
```rust
use rand_derive2::RandGen;
```Alternatively, use this to global import the macro:
```rust
#[macro_use]
extern crate rand_derive2;
```3. Add the RandGen derive macro for your type:
```rust
#[derive(RandGen)]
struct MyStruct {}
```4. Generate your struct:
```rust
fn generate_my_struct() -> MyStruct {
rand::random()
}// Or like this
fn generate_my_struct_direct() -> MyStruct {
MyStruct::generate_random()
}
```### Customization
Note: all things that can be customized is covered in the example crate
#### Options
To make sure an option is never generated with `None`, add the `rand_derive(none)` attribute on top of the property.
To make sure an option is never generated with `Some`, add the `rand_derive(some)` attribute on top of the property.
#### Skip enum variant
If a variant should never be generated, add the `rand_derive(skip)` attribute on the variant.
#### Custom value
If you want a custom value for one of the properties, add the `rand_derive(custom)` attribute.
A trait is created called TestDataProviderFor$TYPE$.
This trait will require the user to provider the values.
#### No rand
Panic implementation of the property, making the type unable to be random generated.
Add the `rand_derive(panic)` attribute for this case.
#### Default value
Place `rand_derive(default)` above a field to make it generate the default value. Note: for a Vec, this will create a vec
with 1 element inside it which holds the default value.
#### Empty
Can be placed above types which holds a Vec. It will generate an empty vec.
#### Fixed value
Place `rand_derive(fixed = "MY_VALUE")` above a field to make it generate the fixed value.### How it works
#### Structs
It calls `rng.gen()` on all the fields.
#### Enums
It will generate a random variant.### Types with lifetimes
It doesn't make sense to generate a type with a lifetime attached, because than a type with the owned values must be
created somewhere, but where? It could be _maybe_ done by leaking the type that owns the values, but that isn't implemented at the moment.### TODO
- Recursion for e.g. vec in vec
- More types from the standard library covered
- Functions documented
- Custom trait type/method names
- Weighted randomization (currently only supports `rand::distributions::Standard`)#### License
Licensed under either of Apache License, Version
2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.