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https://github.com/javernaut/platformio
A platformer game made with Unity
https://github.com/javernaut/platformio
kenney unity
Last synced: 7 days ago
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A platformer game made with Unity
- Host: GitHub
- URL: https://github.com/javernaut/platformio
- Owner: Javernaut
- License: mit
- Created: 2023-09-10T08:15:38.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-08-15T14:33:48.000Z (3 months ago)
- Last Synced: 2024-08-15T16:14:02.497Z (3 months ago)
- Topics: kenney, unity
- Language: C#
- Homepage:
- Size: 383 MB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Platformio
[![Integrity check](https://github.com/Javernaut/Platformio/actions/workflows/main.yml/badge.svg?branch=main)](https://github.com/Javernaut/Platformio/actions/workflows/main.yml)
[![MIT license](http://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/Javernaut/Platformio/blob/main/LICENSE)## Summary
Essentially the game is an infinite loop of random levels with keeping track of the max score.
The infinite loop combines predefined level structures and several visual/sound themes.
It supports both Keyboard/Mouse and Gamepads for control.
Music and basic SFX is also available.### Core mechanics
- Platforming
- Collecting coins
- Shooting enemies
- Avoiding hazards
- A couple of secrets## Technical features
Levels are split into _structures_ and _themes_ where each level can get any theme to be drawn with.
It involves custom Tile development.Some uGUI elements are customized to provide additional behaviour.
[Extenject](https://github.com/Mathijs-Bakker/Extenject) is heavily used for DI.
Github Actions are used for **CI**.
The [Unity-Builder](https://github.com/marketplace/actions/unity-builder) workflow is used to produce the **WebGL** build,
which is automatically deployed to Github Pages and is **available here**: [Platformio](https://javernaut.github.io/Platformio/).The game uses some well known packages:
- [InputSystem](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) is used with a single InputActionAsset for everything.
The package is also used to determine the type of Control Scheme that is currently used in order to adjust icon prompts on UI (like Keyboard/Playstation/Xbox icons).
- [Cinemachine](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) is used for setting up the camera rules and switching between multiple virtual cameras.## Screenshots
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| | |## Acknowledgments
This project uses a set of music, sound and graphical assets made by [Kenney](https://kenney.nl/) in order to make a coherent gameplay.Another special thanks for [GameCI](https://game.ci/) community for enabling the easy CI integration.
## License
The source code for this project is licensed under the MIT license, which you can find in the [LICENSE](https://github.com/Javernaut/Platformio/blob/main/LICENSE) file.All used graphical assets as well as music and SFX assets are licensed under the [Creative Commons 0 License](https://creativecommons.org/public-domain/cc0/) by Kenney.